Homebrew Fenrir Species Details

 

Fenrir generally behave like wolves, seeing in terms of their pack and prey. Most Fenrir form packs with their family, but they can also form packs with other races and even some friend- and partnerships have occoured between elves and Fernrir. Fenrir packs belong to a clan, which is governed by a Alpha. Each Alpha serves the High Alpha of all of the fenrir who is chosen based on merit. If a fenrir joins with adventurers, then they will still act to bring honor to their clan and the Alpha. Unlike wolves, fenrir tend to prefer solitary fighting styles and lean towards a striker-style role.

Fenrir are protective of anything that they own or are related to. If a friend is insulted, a fenrir will come to their aid. Likewise, they refuse to back down from a challenge to their own honor. Fenrir also believe strongly in their own morals and will refuse to walk away from a situation that they believe goes against those morals.

Fenrir believe that they are descendants of their god Fenris, the Winter Wolf who is the god of snow, death and the moon. The fenrir don't see their god as good or evil, but as being with their own motives who often act for the benefit of the world.

Fenrir Names

Fenrir usually have names appropriate to the pack in which they were raised. A Fenrir who wants to fit in among humans might trade an orc name for a human name. Some Fenrir with human names decide to adopt a symbolic or descriptive name because they think it makes them more intimidating.

Male Fenrir Names: Rune, Njal, Roar, Troels, Ulf, Trygve, Odger, Sten, Adalsteinn, Afastr, Baugr, Bifrost, Bjalfi, Mimir, Ofbradh, Ragnar

Female Orc Names: Alfhildr, Allogia, Frida, Estrid, Revna, Sif, Thyra, Ase, Yrsa, Tora, Tove, Signe, Randi, Liv, Inga, Bodil, Gertrud, Gro, Petronilla

Fenrir Traits

Your Fenrir character has certain traits deriving from your orc ancestry.

Leaping bite

Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your bite as a bonus action.

Bestial body

You are not able to cast spells requiring somatic components (unless stated otherwise).
You are not able to be efficient with weapons or tools.
You have no hands. No fingers. You have paws and claws and teeth. Deal with it.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

It is unknown how old Fenrir are, can become and even if they have offspring or not.

Size

Fenrir are somewhat larger but leaner than Dire Wolfes and they range from 10 to well over 12 feet tall. Your size is Large.

Speed

Your base walking speed is 50 feet.

Darkvision

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing

You gain proficiency in the Intimidation skill.

Hunter Sense

You have advantage on perception cheks you make for smelling.

Natural weapons

Your claws are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak and read Common and Sylvan. Fenrir have a deep and gutural voices when speaking.

You can also speak or communicate with animals. You can cast speak with animals at will.

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