Homebrew Coalder (Arcadia 14) Species Details

Deep beneath the mantle of the Material Plane, the hardy coalder people thrive. These Large humanoids have massive arms and walk on their knuckles. Long, oily hair adorns their stone-chiseled heads, hands, and feet. Their dusty skin is marbled, mixed with the primary minerals of their five birth parents. 

Coalders came about as the plane’s response to the tarrasque. They can withstand the harshest environments and stay close to the monster to keep it sated and asleep, knowing that if they fail, the world could be devoured. Their existence is so entwined with the tarrasque that some coalders worship it as a god.

Coalder society reveres the concept of fuel, the will to keep going, knowing full well that catastrophe could destroy them at any moment. They fuel their communities with acts of service and their loved ones with gifts, believing that their fuel will spark them to lead bright-burning and exciting lives. Dwarves and stone giants that share this ideal sometimes live among coalders, working together to keep their world and home thriving.

A coalder adventurer typically has two good reasons for leaving home. They need something to help quell the tarrasque, or they want to get far, far away from it.

Coalder (Arcadia 14) Traits

As a coalder, you have the following traits.

Armor

You can’t wear armor made for creatures smaller than you by normal means.

Hit Dice

Your Hit Die increases by one step.

Brobdingnagian

You can move through and stay in the space of any creature that is two or more size categories smaller than you.

The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).

Availing Arms

You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. While wielding either of these weapons, you can’t wield another one at the same time.

Ability Score Increase

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Age

Coalders that set off for adventure tend to burn out faster than those who lead quiet lives. After reaching maturity at 100, a coalder can live to be six thousand years old.

Creature Type

You are a Humanoid.

Size

Your size is Large.

Speed

Your walking speed is 35 feet, which increases to 45 feet when moving downhill.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Brace

When you take damage after making a Dexterity saving throw, you can use your reaction to reduce the damage you take an amount equal to your Constitution score. You can’t use this trait again until you finish a short or long rest.

Coalder Composure

You can’t gain levels of exhaustion from extreme heat or cold.

Languages

You can speak two languages of your choice.

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