Homebrew Sylvari Species Details

The sylvari are omnivorous humanoid plants. Some sylvari closely resemble humans but with a fey cast to their features such as tilted eyes and pointed ear tips; most display plantlike features such as hardwood for bone structure, have foliage and petals for hair, and bark acting as flesh. They glow faintly during the night. Golden sap moves through their veins instead of blood and pollen falls off of them as they move. They are much more slender than the average human and about a head shorter.

Sylvari emerge fully formed from golden fruit pods which grow on the branches of a massive magical tree known as the Pale Tree. While sylvari can seemingly absorb sunlight and become rejuvenated, they still must eat and drink to survive. It is unknown to outsiders if the sylvari die of old age, as they are known to have died only through violence, poison or disease and do not appear to age. When a sylvari is harmed, tendrils form over the wound and their bark expands to recover the area, leaving no scar. They heal at the same general rate as humans. All sylvari have luminescent cells in their skin, causing them to glow in the dark. Sylvari cannot be corrupted by most necromancy, but simply die instead.

Sylvari Traits

The origin of the sylvari is still unclear. What is known is that the Pale Tree was born of a fist-sized seed from a cave found by human soldiers. This cave was said to have been guarded by monstrous plant-creatures, though few details on them or the location of the cave is unknown, even to modern sylvari who have been looking for this cave since their race's birth from the Pale Tree. The most information anyone has gathered is that the creatures originated from somewhere in the most dangerous parts of the Feywild.

Ability Score Increase

Your Wisdom score increases by 2, and one ability score of your choice increases by 1.

Age

Sylvari are born fully formed, and a typical sylvari is anywhere under thirty years old. The maximum lifespan of the sylvari remains a mystery; so far, sylvari have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Sylvari are literally a petri dish of alignments, Ranging from Lawful good to Chaotic Evil.

Darkvision

Because of your bioluminescence, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Sylvan Magic

You know the druidcraft cantrip and you are proficient in the Nature skill.

Plant Anatomy

As a completely different class of organism from most humanoids, Sylvari are affected differently by certain spells and magic effects. You have the plant and humanoid creature types. You're still a plant while shape-shifted or polymorphed. You are immune to lycanthropy, vampirism, and any other magical diseases, curses, mutations, or corruptions that would change your creature type. When you die, your corpse cannot be raised as an undead through any means, as if you were under the effects of the gentle repose spell. Your corpse still decays normally.

Dream of Dreams

The Pale Tree uses the Dream to connect her children and shield their minds from outside influence. You have advantage on saving throws against being charmed, and magic can't put you to sleep. In addition, you gain proficiency in History.

Sylvan Hound

Over a long rest, you can use your connection to the Dream to grow a Sylvan Hound, a loyal, dog-like companion made of ferns, in a patch of soil at least 1 cubic foot in volume. The Sylvan Hound uses a wolf's statistics, though it has the Plant Anatomy sylvari racial trait.

This Sylvan Hound becomes magically and emotionally bonded to you. While bonded to your Sylvan Hound, you can telepathically sense its emotions, and it can sense yours.

The Sylvan Hound obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the Sylvan Hound where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action.

Like any creature, the Sylvan Hound can spend Hit Dice during a short rest. If you are incapacitated or absent, the Sylvan Hound acts on its own, focusing on protecting you and itself. You may only have one Sylvan Hound bonded to you at a time.

If your Sylvan Hound dies, you feel its pain and sorrow as your bond is severed and are stunned for 1 minute or until you take damage.

Biolumenescence

In dark areas, natural glowing points on your body emit a dim light for 20 ft.

This light is in the color of the glowing points of your body.

Previous Versions

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