Homebrew BunnyKin Species Details
ORIGINS
Bunnykin (more commonly known as rabbitmen and bunnywomen) are a mysterious species. they are on average between 2 and 3 feet tall
as a child with the a full grown bunnyKin averaging at 4 to 5 feet tall. theyre easily identified by their bunny ears though are more human-like then bunny like.
Male bunnykins are most normally kind, stern, and gentlemen. while a females traits are on average kind, not easily pushed, and patient.
they do not stick to one specific home and do tend to have the stamina of a normal rabbit on drugs. they are excellent at stealth and escaping danger.
ABILITIES
- burrowing champ: they can burrow up to 40 feet a minute in any direction but upwards. burrowing upwards is 30 feet a minute.
- cracked stamina: BunnyKin are most commonly known for their abilities in stamina. this leads to a lot of bunnykins being mated to kitsunes.
- flight instinct: BunnyKin prefer to avoid combat and can use a free action to flee a battle. this however doesn't apply to teammates so only the bunnykin escapes.
- Kitsunes best friend: kitsunes adore bunnykin and will rampage if their bunnykin allies are hurt in front of them. whether friend or foe to the kitsune. causing the opposite party to be erased within 4 moves if not taken out
NEGATIVES
- small: BunnyKin aren't known for their tallness and while this makes it easier to dodge attacks and hide, it makes them harder to notice. a bard BunnyKin has a hell of a time getting someone to notice them, for example.
- Cracked Stamina Overload: if a BunnyKin cannot take care of their needs or feel trapped they will become depressed and start refusing to take care of themselves
BunnyKin Traits
BunnyKin have rabbit ears and are fairly small. they cannot shift into the bunnies that they get their traits from even as a druidic shapeshifter.AUTO Flee
- BunnyKin dislike combat and conflict and if they can see there's no hope of winning can flee the battle to save themselves
- this will abandon their party to the fates of the creature/person attacking. most the time a bunnykin fleeing means the party will lose if they do not do the same.
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