Homebrew Dwarf of Oltar Species Details

Dwarves live mostly underground in massive cave and tunnel systems. They like to keep their lives and society secret from outsiders as they mine for stone and metal to sell to other kingdoms and build their underground cities. Dwarves that do make their way to other kingdoms have a strict code of ethics and commitment to whatever they do. They hate orcs because of a political debacle decades ago, but rarely resort to violence over these feelings, usually choosing to just ignore them.

Dwarf of Oltar Traits

As a dwarf, you have the following racial traits.

Ability Score Increase

Your Constitution score increases by 2 and another ability score of your choice increases by 2.

Age

Dwarves reach adulthood at the age of 50. On average, they live about 350 years.

Size

You choose whether you are Medium or Small.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

In addition, you can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. You can use this trait a number of time equal to your proficiency bonus. You can’t use it again until you finish a long rest.

One With Stone

You have advantage on ability checks made involving stone. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.

You know the magic stone cantrip. When you cast it using this trait, you can use stones up to one pound in weight and they deal bludgeoning damage equal to 1d10 + your spellcasting modifier. When you reach 5th level, you can cast the meld into stone with this trait. When you cast it using this trait, you can see what occurs outside the stone and you don't have disadvantage on Wisdom (Perception) checks you make to hear sounds outside it. You can cast this spell a number of times equal to your Constitution modifier. You can't cast it again using this trait until you finish a long rest. If you have spell slots from the Spellcasting or Pact Magic feature, you can use a spell slot to cast this spell. Constitution is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common, Dwarvish, Terran, and one other language of your choice.

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