Homebrew Firbjorc Species Details
Firbjorc's are large half breeds of Orc's and Firbolg's. They usually live out in nature away from society but, can sometimes be found in smaller villages and town. They are known for their powerful builds, but also having a docile nature. Most of them will accept newcomers with open arms, sharing food, water, and lodging with outsiders. However, a Firbjorc who has been wronged is a viscous opponent who will stop at nothing to destroy the wrong doer.
Firbjorc Traits
Your Firbjorc race has the following traitsAbility Score increase
Your Strength score increases by 1, your Constitution score increases by 1, and your Wisdom score increases by 1.
Age
As humanoids related to the fey and orc, firbjorc's have long lifespans. A firbjorc reaches adulthood around 12, and the oldest of them can live for 200 years.
Alignment
Being outsiders to most society, most firbjorc's have neutral opinions when it comes to good and evil. However different tribes live different lives when it comes to being lawful or chaotic.
Size
Firbjorc's are between 7 and 8 feet tall and weigh between 240 and 350 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hidden Step
As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.
Hidden Aggresion
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Speak with Flora and Fauna
You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Languages
You can speak, read, and write Common, Elvish, Giant, and Orcish.
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