Homebrew Bhaalspawn Half-God Species Details

Bhaalspawn is the name given to all the children Bhaal sired years before the Time of Troubles with the purpose of fuelling his resurrection. Bhaal had foreseen his own death during the Time of Troubles and, being unable to prevent it, he instead started planning his resurrection by creating armies of offspring, each carrying small amount of his divine essence. with the power of a dead god coursing through the veins of a Bhaalspawn they too have the spark of divinity resting within them.

Bhaalspawn Half-God Traits

Bhall spawn gain certain racial abilities from the Spark of the divine that rest between them.

The Spark

You may choose one spark. For every Bhaalspawn you kill you gain their spark of divinity, it is unknown how many sparks it will take to reach divinity.

1. Aura of Murder:  As an action you may invoke the power of Bhaal for the next minute any creature within 5 feet of you has vulnerability to slashing damage

2: Weapon expertise: Choose one weapon or spell and you may once per long rest add double your proficiency bonus with it. 

3: Aura of Murder extension: Your aura of murder is now extended to 10 feet.

Ability Score Increase

 Increase your charisma by 2 and your strength and dexterity by 1.

Age

Bhaalspawn age similarly to humans but live about 300 years longer than humans.

Alignment

Because of their death god heritages, Bhaalspawn are supernaturally drawn to Chaotic evil alignments, while it may be possible for a Bhaalspawn to vary from this alignment it is extremely rare.

Size

Bhaalspawn vary widely in height and build, from barely 8 feet to well over 11 feet tall. Regardless of your position in that range, your size is Large. For the purpose of game play, you occupy 5ft and have the same abilities and reach as a medium size player. 

Speed

Your base walking speed is 40 feet.

 

Darkvision

Blessed with the spark of divinity, your vision can easily cut through darkness. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Divine Resistance

 You have resistance to necrotic damage and radiant damage.

 

Languages

 You can speak, read, and write common and you also know Celestial.

 

Godly Endurance

A wound thought fatal is but a flesh wound to you. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. When you do this you gain temporary hit points equal to 1d8 + your Constitution modifier. You can’t use this feature again until you finish a long rest.

 

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