Homebrew Crystal Creature Species Details

A crystal creature is a creature that has come in contact with something that has turned it's skin into a shinning crystal, you can decide which kind of crystal. I imagine mine as a type of butterfly-human but you can have yours as any creature you want (Bunny, Eagle, and crocodile to name a few.) Of course you may have to change the move, burrow, swim, fly and climb stats to suit your animal (Such as a crystal fish with better swimming or a crystal mole with better burrowing.) You'll only be an animal-human hybrid not just the animal, so as my butterfly example a normal crystal human with colourful small wings. Of course you can't fly at level one so if your doing a creature that can fly make it so that it grows it's wings at level three to level 5 to be fair on your self. You can speak to the normal animal of your crystal, so if you were a bear you could speak to bears and so forth as well as common. Size will depend on the animal but the weight and hight are 4'00"+2D10 inches and 80+(Hight roll x 1D4) respectively. You gain that animals traits such as a cats darkvision, feline agility and cats claws just like a tabaxi. Your ability score increase will probably be +two to constitution and +one to charisma, constitution because your made out of stupid crystal and charisma again because of the same reason.

Crystal Creature Traits

Your crystal body becomes suddenly charged with power.

crystal mirror

Your skin hardens because the crystal becomes reinforced by other crystal and you take half damage and while in this reinforced mirror like state you become a mirror literally and reflect bright damaging light back at another target to not get hurt. At 5th level you can allow this to happen to another person within touching range, at 9th level you can allow this to happen to two people within touching range, 14th level you can allow it to happen to three people within touching range and finally at 20th level you can allow this to happen to four people within touching range.

Crystal Growth

Your arms become charged with growth and they suddenly become spikes which you can use to  impale people on your  turn for and extra 2D6 of damage on all unarmed strikes on your turn, or you can break off the spike and throw it 30 to 60 feet away to impale people for the  same damage of 2D6.

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