Homebrew Alpha Siren Species Details

Sirens are creatures of the water who devited theirselves to worship the underwater deities and as such became more aquatic like. They are amphibious and can live above or below water, transforming to suit their environment; in the water they have mermaid-like tails, and above the surface they walk on humanoid legs. Their relation to nymphs gives them this ability. Sirens rarely visit the surface. They live mostly in watery areas prone to storms and that are overhung by cliffs or rocks to create shade. While sirens are seen as creatures of legend, they are very real and have gained their reputation from rumours, as anyone who sees an undisguised siren is almost sure to parish. Sirens are fueled with an instinct to kill that they can either feed or choose to ignore. If it is left too long unsatisfied, however, a weak-minded siren will go mad. Most sirens guiltlessly fuel their bloodlust, and some believe that their siren song makes a worthy spectacle before the end of a creature's life. The sirens who successfully evade their instincts usually need to focus their energy elsewhere, such as an artistic pursuit or through devotion to a god. Sirens who do not hunt are sometimes outcasts in their communities and are rarely seen above the surface unless disguised or exiled.

Appearance

Sirens are always beautiful and can be male or female, with females being more common and more powerful within their societies. In the water, sirens have large fish tails that some may mistake for a mermaid's, but they lack scales and are textured more like an eel or shark. Tails can have almost limitless paterns and vary widely, but tend to not be brightly coloured. Both male and female sirens have long hair that hangs at least past their shoulders. In human form, their legs often bear resemblance to their tails. Their skin is paler than a mermaid's and sometimes enters into hues of blue and purple. Other than these features, they look most similar to elves or humans, but have been spotted with webbed hands and fish-like faces as well. Also they have sharp teeth and clave like hands, because they are hunters. On land it doesn´t really change.

Siren Culture

Sirens are fascinated with art. They often sing to each other in the deep, showing off their voices to one another. The deep parts of their watery habitats are riddled with complex coral or woven water-weed architecture and shining treasures. If anyone were to live long enough to get a glimpse at the inside of a saltwater siren's home, they would see irridescent pearl walls covered in skillful carvings along with furniture made from jewel-toned seaweeds and corals. Freshwater (lake and swamp) sirens live in hive-like structures woven out of aqautic plants. They decorate their homes with wood carvings, stone decorations, and fabrics woven from mossy algae or lily pads. Sirens take pride in beauty of all kinds, which has made them vain.

Although sirens can transform to live on land, they tend to avoid it, as they are accustomed to living in tight underwater communities. However, they are fascinated with the land, and many dream to conquer it for themselves so that their communities may live above the surface without hiding from trouble. Sirens are vain and tend to take their "legend" status as a token of pride, and therefore remain out of sight. Many sirens choose to stay off of land because the bloodlust would be too tempting for them, and so they stay in the water. Others simply do not care for the other races living on land and refuse to trod there until their race reigns over the others. There are several more motivations for sirens to remain underwater.

The languages of sirens vary depending on subrace, and sometimes even area. Sirens tend to mimic the other humanoids they hear, and can thus learn several languages rather quickly. All sirens know Common, however, as the inevitability of hearing it spoken/passed down is practically 100%.

Sirens live longer than many races, but do not live remarkably long. The average lifespan of a siren is 200 for males and 250 for females of all subraces. They reach maturity at the age of 40 and age no further past this point in matters of appearance. Sirens see no value in age, and therefore do not keep track of birthdays or even how old they are.

Sirens have no common religion and religion in general is fairly unpopular within their circles. Occaisionally, a siren will resort to worship to avoid their bloodlust or to find purpose within their generally restrictive communities, but the gods they choose to worship are no more particular than the languages they speak; it all depends on what they are exposed to by other races.

Male sirens and female sirens are similar in temperment and values, but have very different roles in a community. The females tend to be the huntresses, satisfying their bloodlust regularly and bringing back food for everyone. The males stay below the surface more often, only hunting when absolutely necessary. Females compose most of the government, but it is not prohibited for men to participate. Child rearing is done similarly to ants or bees, except a new queen is chosen each time an offspring is to be raised. One child is raised at a time, and all males are devoted to caring for and teaching the child all it needs to know until it matures. The chosen queen acts as the child's guide while hunting if it is female, but is otherwise uninvolved after its birth.

Alpha Siren Traits

"Entrancing beings they are. If not careful, one would soon end up in their trap. Curious beings of songs and water, sirens might give you the show of your life or end it for you if you aren't catious." - Urgot Shardon

Amphibious

Sirens can breathe both air and water with equal ease.

Ability Score Increase

Your Dexterity and Charisma scores increases by 2.

Superior Darkvision

Accustomed to twilit ocean depths and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. This applies to underwater as well as on dry land.

Magic Resistance

You have advantage on saving throws against spells and other magical effects

Age

They mature at around 30 and can live up to 400-1000 years.

Haunting Beauty

You are proficient in Persuasion and Intimidation.

Bewitching Magic

You learn one cantrip of your choice from the Sorcerer or Druid spelllist.You also know the Charm Person spell and can cast it once per long rest without expending spell slot with this trait. You can also cast it using a spell slot if you have any. Intelligence, Wisdom or Charisma is your spellcasting ability for this trait. You choose it when you pick this race.

Fey

Your creature type is fey, rather than humanoid.

Languages

You can speak Common, Aquan, and Primordial.

Sing of Beauty (3/Day).

The siren releases a debilitatingly beautiful song. Each creature that can hear it within 120 feet must succeed on a DC 20 Charisma saving throw or be stunned. At the end of each of its turns must make a charisma saving throw to be free, and each time it takes from the Alpha Siren damage while charmed is doubled, the target can make another charisma save. On a success, the condition ends