Homebrew Drauknin Species Details

Drauknin means lower dragon. The drauknin live in a world that distrusts them, and they constantly seek to prove their might and worth. They have an innate hatred for authority, despising the idea of admitting something more powerful than themselves. As such, they rarely become Paladins, Clerics, or Warlocks, hating the idea of relying on another for strength.

Draconic Form

Drauknin look very similar to their Draconic heritage, walking on two legs but having a tail roughly 5 feet long and large wings they keep hidden in pockets on their back.. The first drauknin were true dragons, who had renounced their original form to integrate with the rest of civilization. They have long, thin scales that are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall as their Dragonborn cousins, but with a less stocky build to allow for flight, often standing close to 6½ feet tall and weighing 250 pounds or more. Their hands and feet are strong, talonlike claws with three long fingers and a thumb on each hand.

Despite mostly integrating with other civilizations, the blood of dragons runs true in the drauknin. They often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

A Proud Race

In stark contrast to their dragonborn cousins, drauknin put themselves first. When the original drauknin renounced their dragon forms, they did so in the hope that they would be at peace with the other races, sorely mistaken. Despite many generations trying to show their intents pure, most were rejected or killed by those distrustful of dragons as a whole. Most drauknin have grown resentful of civilization and the people who rejected the dragons. All strive to regain the power their ancestors gave up, wishing to become the strongest of all.

Drauknin are a prideful race with a resentment towards authority. However they deem the best way, they will always seek to become stronger and stronger. Weakness is death to a drauknin, and they often attempt to brute force their way through an issue rather than admit their power insufficient. A drauknin's ultimate goal is to gain true power, with their ambition limited only by what they consider true power. Most simply wish to become dragons once more, but some wish for far more.

Drauknin prefer to travel alone, but if they must travel with others, they always choose to travel with others who have wildly different ambitions. They see most others as rivals in the quest for power, with the exception being those whose goals won't interfere with theirs. They dislike forming bonds, but given enough time, the friendship of a drauknin is fierce.

Drauknin Names

Drauknin have personal names given at birth, but they forgo the use of a surname. In their attempt to be seen as powerful, many are hesitant to give their name, believing it to make them seem human, and thus weaker.

Drauknin Traits

Your draconic heritage manifests in a variety of traits you share with other drauknin.

Ability Score Increase

Your Constitution score increases by 2, and your Charisma score increases by 1.

Age

A drauknin grows quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. Afterwards, however, their aging dramatically slows, and they can live upwards of 300 years.

Size

Drauknin are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Due to your draconic heritage, as well as the dark places many Drauknin dwell, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 6th level, 6d6 at 11th level, and 8d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Menacing

You gain proficiency in the Intimidation skill.

Defy the Divine

You have a spite for authority, giving you strength against celestial and fiend creatures. Creatures of those types have disadvantage on attack rolls against you, and cannot charm, frighten, or possess you. However, you have disadvantage on Religion checks.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Flight of Dragons

Starting at 3rd level, you can use your action to unsheathe the wings from your back and unleash your breath weapon, giving you the power of your ancestors back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your transformations, you may use your breath weapon. Once you use this trait, you can't use it again until you finish a long rest.

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