Homebrew Shiftling Species Details
“But you do see the way people are suspicious of you, spirit creature.”
"That's right! Cry! Scream! And then die! Ha ha ha!"
“What is it they say?” he asked. “One may speak to your soul, another may take it.”
“We are not a devil's children” they finished. “We are children of the world, a world you seemingly don't understand."
The world does not understand Shiftlings. They are both of this world and not, straddling the line between the ethereal and the real as if it were merely two sides of the same street. If that street was dark and full of horrors. Being of neither world makes them different, stands them out from the crowd and that scares people. Much like Devilkin, they face strange looks and whispered words amongst mortals. Judged for being something others don't understand. Some Shiftlings turn against those who speak such ill words, others simply carry the burden in search of a greater purpose.
Not of this World
Yōkai Shiftlings often have discreet animal features related to their heritage but typically appear no different to their parent race, human Shiftlings looking similar to other humans and so forth. Yōkai Shiftlings are typically described as having spiritual or supernatural abilities, with shapeshifting being the most common trait hence their name. Shiftlings are sometimes also referred to as Bakemono or Obake.
Self-Reliant and Suspicious
Yōkai shiftlings subsist in small minorities found mostly in the east of Ryse, usually found within contingents of Devilkin or Masked Ones with whom they share a common feeling of being different. These are often in the roughest quarters of those places, where they grow up to be mercenaries more often than not. Sometimes they live among other minority populations in enclaves where they are treated with more respect, such a temples and monasteries. Few are known to have travelled to any of the five cities, though in truth it could be that they have done so in secret.
Two Worlds, One Soul
People tend to be suspicious of Shiftlings especially those appearing in mostly humanoid form assuming that their spirt heritage has left a mark on their personality and morality, not just their appearance of being of two worlds. Shopkeepers keep a close eye on their goods when Shiftlings enter their stores, the town watch might follow a Shiftling and, much like Devilkin, they are often blamed for any mysteries that befall the places they visit. The reality, though, is that a Shiftling's personality is their own, not that of the Yōkai from which they are descended. They live and breathe our world as much as the ethereal, and are born of forces far beyond our comprehension. Their purpose is their own, and they reflect on the world as they see fit.
Protected by the Spirits of Old
Shiftlings may be separated from a world that doesn't truly understand them but they are not alone. From birth they travel with a Guardian Spirit, a being from the beyond who helps and guides them. Sometimes even protecting them where they cannot protect themselves. Each Guardian Spirit is unique to the Shiftling with which they walk and although similar Spirits may guide multiple shiftlings, it is rare that personalities will ever cross paths.
Shiftling Traits
Yōkai share certain racial traits as a result of their being creatures caught between worlds.Ability Score Increase
Your Dexterity or Constitution score increases by 1, and your Wisdom score increases by 2.
Age
Yōkai Shiftlings are seemingly ageless beings and as such can live for hundreds or thousands of years. Often considered immortal, no one truly knows how long they live.
Alignment
Good, Evil, or Neutral, most YŌKAI have an independence that inclines them toward chaos rather than law.
Size
Yōkai in humanoid form vary between the shortness of a gnome to the height of an orc. Your size is Medium or Small.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. Unlike many creatures, you can discern colour in darkness.
Spirit Being
You have Immunity to Necrotic damage, resistance to psychic damage and vulnerability to radiant damage.
Languages
You can speak, read, and write Common, Sylvan, Primordial, and your native tongue.
Guardian Spirit
From birth Shiftlings are protected and guided by benevolent spirts. Often these creatures are the difference between a Shiftling living a life of relative piece rather than falling to darkness. Choose a Guardian Spirit from the following list, you receive its unique abilities and benefits:
Amabie
A Guardian Spirit with long hair on its head, and covered in fish-like scales. It rises out of the sea to bring word of impending plagues, telling those who will listen to draw a picture of it and show it to others in order to stop them falling ill. Illustrations of an Amabie, documenting one of its visits, can be found on tile block prints from the Edo period. Although their appearances differ, the behavior of the Amabie is very similar to that of other yokai, such as Jinja- hime and Umidebito. The pattern of appearing to warn of approaching disease, along with its image being used to ward off illness, is also reminiscent of Hakutaku, leading some to believe that the two entities are somehow connected.
Benefits:
• +2 to Hit in Spirit Form
• 60ft Swim Speed
• Improved Healing: Whenever you use a healing spell, ability, or item you may add an additional [roll]1d6[/roll] to the result. Additionally if an ability allows you, or another within 5ft of you, to roll a Hit Dice. You, or they, may instead recover the maximum possible when spending that Hit Dice. This ability does not include Hit Dice spent during a Short Rest.
Ame-no-Mitori
An eagle-like guardian spirit enveloped by lightning. They are also known as Ame-no-Hinatori or Takehinatori, and are seen as either a servant of the lightning gods or as a lightning god itself. An old legend states that it was these spirits that brought the first rice plants to Ryse and protected the crops. It was also believed that thunderstorms helped rice crops flourish, further cementing the myth. Ame-no-Mitori has been depicted as eagles, swans, cranes and all manner of birds. The blinding lightning surrounding them makes it difficult to make out their true shape.
Benefits:
• +2 to Hit in Bestial Form
• +15ft Walking Speed
• Can Dash as a Bonus Action.
Atlas Bear
The embodiment of nature's ferocity. It originates from the far southwest, where legend says that if you paint a baby's face with the Atlas Bear's pattern on the first day it hears thunder, the Atlas Bear will protect the child for the rest of its life. Those who the Atlas Bear protects grow up to be strong and hardy, and are said to be able to survive danger that would rob most of their lives.
Benefits:
• +2 to Hit in Monster Form
• Roll Melee damage twice, using the higher roll.
• You may take a -5 to hit on a melee attack, in exchange on a successful hit you may then deal an additional 1d8 damage of the same type. You cannot use this feature again until you finish a short rest.
Baku
A guardian Spirit that feasts on people's desires, or on the Spirit Stones formed from them. The creature possess the nose of an elephant, the ears of a rhinoceros, the tail of a cow, and the legs of a tiger. Baku are believed to devour dreams. It was believed that sleeping on a Baku pelt would ward off evil, and some fragments of folklore speak of it eating stone and metal. Yet many details about it remain unknown. It is thought that the Baku, having built up a store of Spirit Stones over the ages, possess great hidden power, but its placid nature prevents it using this to harm others. A Baku that serves as a Guardian Spirit is believed to reflect the spirit of the one they protect, and will lend them the strength to realize their dreams.
Benefits:
• +2 to Hit in Monster Form
• You know the bane spell, and can cast it twice per long rest.
• Immunity to Psychic Damage.
Gyokuto
Pronounced "Gyokuto" in Eastcommon, The Eastern Wall is home to many legends about the moon-hares, said to be capable of great speed. Some say that when lightning flashes across the sky, it is actually a moon-hare traveling to Earth and back. Legend has it that they spend their time on the moon making mochi rice cakes, or medicine; either way, these stories show them to have kind and caring spirits. always working hard to make something useful. In time, the moon-hare came to be seen as the guardian of travellers, who would often venerate them to help ensure safe passage.
Benefits:
• +2 to Hit in Bestial Form
• +10ft Walking Speed
• Cast jump as a Bonus Action once per short rest
Hakutaku
Hakutaku is a sacred beast that fathoms human speech and is said to have knowledge of all things. According to legend, this three-eyed beast with the beard of a goat is said to only appear before the virtuous. It is believed that Hakutaku possesses an immense amount of knowledge about the world of spirits and demons, including the knowledge of how to drive away those who cause illness. There is even a theory that the Yellow Emperor, one of ancient Kara-Tur's Three Sovereigns and Five Emperors who is said to be the ancestor of modern medicine, received his medical knowledge from Hakutaku itself. This has led people from all walks of life, from statesmen to commoners, to keep drawings of Hakutaku on their person or by their bedside to drive away misfortune or disease.
Benefits:
• +2 to Hit in Spirit Form
• Proficiency in Medicine and History
• Advantage on Medicine and History checks
• You know the detect poison and disease spell
Hiyokucho
Hiyokucho's form is composed of a pair of male and female birds resembling waterfowl whose bodies have fused together as one. As each wields only one wing and one eye, both must work together to fly. This imagery is often used to describe a happily married couple. In the Shan Hai ling (also known as the Classic of Mountains and Seas), an ancient text of mythic geography, it is said that Hiyokucho brings flooding with it wherever it goes, leading some to believe that this spirit also possesses the power to control water.
Benefits:
• +2 to Hit in Bestial Form
• Cast the shape water
• Proficiency in Persuasion
• Advantage on Persuasion
Hyobishin
Hyobishin, the black panther, is one of the eight directional deities in Onmyodo practice. It is known for its violent temper and unforgiving nature toward the impure. Some believe it to be the avatar of Santo -Kojin, god of fire and the hearth and protector against calamities and the impure. Others believe it to be Keitosei, the star responsible for solar and lunar eclipses, that is present in the India-derived Sukuyodo school of astrology. While there were many who feared solar eclipses, believing them to be inauspicious omens, those who were more educated knew they had nothing to fear. Onmyodo practitioners kept records that allowed them to grasp the cyclic nature of eclipses, and some were officially tasked with predicting their arrival in as early as the Nara period. It is this said that Hyobishin and Keitosei both test humanity on its ability to discern the truth when faced with bewildering circumstances.
Benefits:
• +2 to Hit in Monstrous Form.
• +2 Bonus to AC.
• Cast true strike twice per short rest.
Inosasao
Inosasao is an ancient boar that is said to have gained supernatural powers over its many years of living, its immense age apparent by counting the dwarf bamboo stalks that grow on its back. The wild boar has been worshipped as a symbol of childbirth and bountiful harvests due to its ability to produce many offspring. Others worship it as a symbol of the power of nature, its ferocious strength and sharp tusks reminding them how savage nature can be. While the worship of boars has become less common over time, several legends of boars who have come to the aid of humans remain. One example is the tale of Wake-no-Kiyomura, a nobleman of the late Nara period, who is famous for foiling the plans of the monk Dokyo, who tried tricking his way into the position of emperor.
Benefits:
• +2 to Hit in Monstrous Form
• Resistance to Bludgeoning, Piercing, and Slashing damage from both normal and magical weapons.
Isanagami
Isanagami, a Guardian Spirit with the form of a whale, is a type of yorigami (visiting god) from the sea. This god of fishing is believed to bring fishermen bountiful catches in its wake. While whales are themselves hunted, they tend to bring schools of smaller fish with them, making them invaluable to fishermen. Over time, this caused whales to be connected with Ebisu, god of fishermen and luck, and associated with successful commerce and bumper harvests. The word "Ebisu" itself used to be a general term for someone from a distant land, eventually evolving to mean any religious faith that came to Eastcommon from beyond the sea. Beached whales or the corpses of whales that drifted ashore were seen as unexpected blessings granted by Isanagami, and were likely met with gratitude.
Benefits:
• +2 to Hit in Monstrous Form
• Resistance to Cold damage
• Bountiful Catch: Once per long rest you can roll [roll]1d100[/roll]. If you roll 70 or above, the DM must provide additional treasure the next time treasure would be provided. If you roll 99-100, the treasure must include one rare (blue) magic item or higher at the DMs discretion.
Kagewani
This guardian spirit, resembling a shark, is actually a type of tatari-gami (cursing god). Although they are usually hostile towards humans, they will offer their protections to those that worship them. It was said that Kagewani would eat the shadows that fell on the surface of the sea, and that those who had their shadows eaten would die shortly after. This was deemed to be a way of punishing man for venturing out of his realm. As such, sailors would make offerings to appease the sea gods before venturing out into the waters. While wani means crocodile in Eastcommon, it was also previously used to refer to sharks. There is also a theory that the Kagewani was in fact a crocodile, sea serpent, or orca that later transformed into a shark as a manifestation of the image its many worshippers held of it.
Benefits:
• +2 to hit in Spirit Form
• Can cast mage armor once per long rest.
• When you finish a short rest you immediately gain 15 temporary hit points.
Makami
These wolf guardian spirits, also known as Oguchi-no-Makami, are said to be the servants of the mountain gods. Mountain wolves were seen as the embodiment of the fear and awe men felt towards the mountains, the domain for the gods, that they were unable to claim for themselves. However, they were also worshipped as protective spirits, for they hunted the vermin that would harm crops and were also believed to ward off fires. As servants of the gods of volcanos, it was only fitting that they had the ability to manipulate fire, and protect against it.
Benefits:
• +2 to Hit in Monsterous Form
• Resistance to Fire damage
• Melee Attacks inflict fire damage (A creature hit by a fire weapon must make a DC 12 Dexterity saving throw or take 1d4 fire damage and catch fire. Whilst on fire they may make a Dexterity saving throw at the beginning of each of their turns. On a successful save they are no longer on fire, on a failed save they take another 1d4 fire damage and remain on fire.)
Masaru
Masaru is a Guardian Spirit that takes the form of a monkey. Throughout Kara-Tur, monkeys have long been thought to be messengers of the mountain gods or the mountain gods themselves. This is perhaps not entirely unusual, seeing as they look so similar to humans, and are yet so unlike us. At the Hiyoaisha Shrine, a monkey known as Masaru is worshipped as the messenger of the mountain god, Sanno Gongen. Sanno Gongen is the sun god and god of Mount Hiei, a mountain to the northeast of Kyoto that, because of its location in an inauspicious direction, was believed to have the power to ward off evil.
Benefits:
• +2 to Hit in Bestial Form
• Advantage on Death Saving throws
Nekomata
Eastcommon myths speak of cats that mysteriously transform upon reaching a ripe old age, gaining the ability to walk on their hind legs, and have their tails split in two. These cats are called "Nekomata" and not only posses magical powers, but also the capacity to understand human speech and communicate their thoughts. For this reason, Nekomata have long had dealings with human civilization. With the Nekomata's tendency to watch silently from the shadows, there is no Guardian Spirit more fitting for a ninja.
Benefits:
• +2 to Hit in Bestial Form
• Advantage on Stealth
• Extended Yōkai Shift: Beastial Form (6 Rounds)
Nine Tails
As its name suggests, Nine Tails is a fox guardian spirit with nine tails, each containing enormous power. Able to control fire as well as psychologically manipulate people, Nine Tails once took the form of a strikingly beautiful woman, and manipulated a monarch into terrorizing his people. As such, the guardian spirit struck fear into people, who believed it brought chaos to the land. Conversely, there are those who worship Nine Tails, seeing it as a sign that peace will soon come to the world. Whichever side one believes, all agree that if you see one, the world will soon be turned on its head.
Benefits:
• +2 to Hit in Spirit Form
• Immunity to Fire damage
• At 5th Level can cast fireball as a bonus action. You can do this once per long rest.
Okuri-Inu
Okuri-Inu is a dog spirit that is said to follow those who walk the mountain roads in the night, killing and eating those who are unlucky enough to lose their footing. While this makes it feared, it has also been known to protect mountain folk from wolves. Some choose to worship Okuri-Inu, believing that its predatory nature serves as a precautionary tale that serves to educate and therefore protect the people. These believers have a custom of thanking Okuri-Inu every time they make it off the mountain roads unscathed. In some regions, a wolf known as Okuri-Okami (literally escorting wolf) is believed to play the same role. This is also a slang term used in The Eastern Villages to refer to a man with impure intentions who tries to escort a woman home.
Benefits:
• +2 to Hit in Monsterous Form.
• You know the fire bolt spell. You can cast it as a bonus action.
• At 5th Level you can cast burning hands once per long rest.
Rokugezo
Rokugezo, meaning "Six Tusked Elephant", takes the form of a gigantic white elephant. Elephants were once used in Tianzhu (modern-day India) as a symbol of military might, with the number of elephants possessed by an army corresponding to that army's perceived strength. It is said that in heaven, elephants served as the Buddha's mode of transport. It is widely known that the bodhisattva, Lord of the Devas, were also elephant riders themselves. While Rokugezo may be adorned with florid decorations, its ferocious countenance and six sharply tapered tusks exhibit its ability to mercilessly crushes opponents.
Benefits:
• +2 to Hit in Spirit Form
• +2 Constitution
• You know the shocking grasp cantrip. You can cast it as a ranged spell with a range of 60ft. This ability can be used twice per short rest.
Shin-Roku
In mythology, the holy deer is an envoy for the gods. It frequently appears before heroes to guide them to victory. The holy deer is also the physical embodiment of the power of nature, and can heal minor wounds almost instantly. This earned it the veneration of many low-level warriors, since they were the first to be injured in battle.
Benefits:
• +2 to Hit in Monstrous Form
• When you hit an opponent with a Melee Attack you may use your bonus action to heal Hit Points equal to 1D8 + your Strength Modifier, you can't use this feature again until you finish a Short Rest.
Shirohami
Shirohami is a Guardian Spirit in the form of a white viper. White snakes are worshipped in many regions of Japan as messengers or personifications of the gods, often being seen as symbols of growth, rebirth, long life, and prosperity. The messenger of Benzaiten, patron goddess of prosperity and the arts, is believed to be a white snake that will bring one vast riches. This belief has led to the Eastcommon practice of keeping the shed skin of a snake in one's wallet, or using a wallet that is made of snakeskin. Many snake deities are also considered gods of the water, a famous example being the white snake emissary of the Suwa Grand Shrine. The viper's powerful venom and extremely resilient nature have long made it an object of reverence, so a white viper in particular should be considered a most powerful spirit.
Benefits:
• +2 to Hit in Spirit Form.
• Resistance to Poison Damage
• Melee Attacks inflict poison damage (A creature hit by the poisoned weapon must make a DC 12 Constitution saving throw or take 1d4 poison damage and become poisoned. Whilst poisoned they may make a Constitution saving throw at the beginning of each of their turns. On a successful save they are no longer poisoned, on a failed save they take another 1d4 poison damage and remain poisoned.)
Sohaya
A radiant white dragon Guardian Spirit with seven horns. Taking flight using its six wings, it can soar through the sky with the speed of a lightning bolt. It has the power to shift shapes, and is said to be even able to change into formless elements such as fire or wind. A sacred beast charged with destroying any who defy the laws of heaven and earth, Sohaya grants its power to those willing to sacrifice themselves in order to save the world. The Guardian Spirit's name has been rendered in various different kanji combinations, but all are believed to have been chosen purely for their phonetic reading, rather than holding some greater meaning.
Benefits:
• +2 to Hit in Bestial Form
• When using a ranged weapon, that weapons range is doubled. This ability does not stack with those granted by the Spirit form.
• Can use comprehend languages once per Long Rest.
Tengen Kujaku
The rainbow-adorned Tengen Kujaku is said to wield tremendous power capable of seeing into the future; it is also flighty and mercurial. Those under Kujaku's protection will lead interesting lives full of drama and turmoil. Approximately one month before Nobunaga's assassination at Honnoji Temple, a great comet streaked across the night sky; some believe this may have actually been Tengen Kujaku.
Benefits:
• +2 to Hit in Spirit Form
• Extended Yōkai Shift: Spirit Form (6 Rounds)
• You know augury and cast it without verbal, somatic, or material components. You can do this once per long rest.
Usura-Hicho
This striking guardian spirit is as cold as it is beautiful. Its followers swear that venerating it will protect you from ice and snow-related disasters. Others believe that the Usura-Hicho is a manifestation of the souls of people who have lost their lives to grief or cold.
Benefits:
• +2 to Hit in Spirit Form
• The first time you reach 0 hit points after a long rest, instead finish on 1 hit point and immediately cast cure wounds on self. You can't do this again until you finish a Long Rest.
Yaonami-Hime
Yaonami-Hime possesses the upper body of a woman and lower body of a fish. Once the daughter of a noble family in the Heian period, she consumed the flesh of a mermaid and was granted eternal life. However, her immortality came at a price as she was forced to watch the people she loved depart this world one by one. Unable to bear the sadness and loneliness that accompanied her gift, she finally drowned herself. It is said that deep beneath the water's surface, she was transformed into a mermaid. Mermaids have existed in Eastcommon folklore for many centuries. Mermaids are seen as both auspicious and inauspicious, with some considering them ominous portents of natural disasters and others believing in their ability to extend one's life or protect one from fire.
Benefits:
• +2 to Hit in Bestial Form.
• When you hit an opponent with a Melee Attack you may use your bonus action to heal Hit Points equal to 1D8 + your Dexterity Modifier, you can't use this feature again until you finish a Short Rest.
Yatagarasu
Pronounced "Yah-ta Gah-ra-su". A mystical crow with three legs and three eyes that is said to see all across heaven and Earth, with nothing escaping its notice. In Eastcommon mythology, it was venerated as a holy guide who helped lead heroes down the right path, and as the god of hunters and archers.
Benefits:
• +2 to Hit in Bestial Form
• You know the fly and can cast it once per Long Rest.
• Untouched Ammo: Whenever make a ranged attack, regardless of whether you hit, roll [roll]1d100[/roll]. If you roll 40 or less, the ammunition returns to your person as if it were never used.
Yumehami
Yumehami is said to be able to devour one's nightmares and protect one's dreams of good fortune—or conversely, cause the former while devouring the latter. There is also a practice in the eastern villages of placing a picture of a ship bearing treasure under one's pillow during the New Year to usher in good dreams.
Benefits:
• +2 to Hit in Spirit Form
• Immunity to Psychic damage
• You know the guidance cantrip
Yōkai Shift
Yōkai Shift is the obscure art of channelling your Guardian Spirit's power in order to unleash your own, temporarily transforming you into a full-blooded Yōkai. Once per Short Rest a Shiftling can spend a Bonus Action to adopt one of the following Yōkai forms: Monstrous, Bestial, or Spirit. This form must be chosen during a Long Rest and cannot then be changed until you take another Long Rest.
While Yōkai Shift is active, you gain the following benefits:
- Your weapon is replaced by a manifestation of your will related to your form (how it looks is up to you.) As a result your melee attack power is increased granting you [roll]1d6[/roll] + Modifier damage (Strength Bludgeoning for Monstrous, Dexterity Slashing for Bestial, and Intelligence Piercing for Spirit.)
- You receive a +2 bonus to AC whilst your form is active.
- Your creature type is temporarily changed to: Monstrosity for Monstrous Form, Beast for Bestial Form, or Fey for Spirit Form.
- You temporarily receive an attribute bonus related to your form: +2 Strength for Monstrous Form, +2 Dexterity for Bestial Form, or +2 Intelligence for Spirit Form.
- At 6th level, whenever you take the attack action you gain an extra attack. This ability stacks with any additional attacks you receive as a result of your class, but cannot take you above 3 attacks in a single turn.
- Gain an additional ability based on the form chosen, see Selection for details.
This form lasts for 4 Rounds unless a Guardian Spirit ability extends that duration, or until you are Incapacitated, which ever comes first.
Note: The form damage increases to 2d6 at 6th Level, 2d8 at 12th Level, and 2d12 at 15th Level. Whilst shifted you cannot cast spells or use equipped weapons and items. You can use a Bonus Action to end Yōkai shift on any turn.
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