Homebrew Cave Spiderling Species Details

The spiderlings are a strange race of cave people, They create burrows through the stone in their caves, ambush prey on the ceilings, but they're lost if they have to cross a body of water.

Spiderlings have a poisonous bite, and can create a net of webbing to cast onto unsuspecting adventurers. They can see in near total darkness, but they cannot see in direct sunlight, so they wear hoods and masks while traveling on the surface.

Spiderlings reach maturity at 10 years old, and they can live to 200.

Cave Spiderling Traits

SPIDER

Darkvision

Accustomed to a nocturnal life, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in near total darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

Poisonous Bite

You bite the target. Add 3d4 poison damage to your unarmed attacks. The poison can only be used 2 times per day.

Web Spinner

You can create rope, nets, and sheets of web that restrain targets. You can choose how sticky the webs are.

Light Sensitivity

You have disadvantage on attacks and cannot use any sight based ability in sunlight if you do not have anything to protect your eyes. If you spend 5 minutes without anything to protect your eyes you will be blinded for 1d20 minutes.

Web Sense

While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker

You ignore movement restrictions caused by webbing.

Web cocoon

You can make rations from your prey.

1d4 for tiny creatures, 1d8 for small creatures, 2d8 for medium creatures, 2d12 for large creatures, 4d10 for huge creatures, and 10d10 for gargantuan creatures.

You can eat almost any creature with flesh.


(Yes, you can eat a tarrasque.)

Leech

You can regain health by consuming an alive or recently killed creature with flesh and blood.

You can regain 2d4-10d4 hp depending on the size of creature you consume. This takes an action

Target must be restrained, incapacitated, paralyzed, grappled, prone, stunned, unconscious, or dead or you cannot feed.

Target must also make a str or dex saving throw to resist. If a 1 is rolled the target dies but if a 20 is rolled you take 1d4 bludgeoning damage

"Now you can stop drinking all the potions." -Your teammates probably.

Arachnid Stealth

You have an advantage in stealth while in dark areas.

Swim (level 5)

You finally figure out how to swim.

Mask

You wear a special mask that makes you immune to being blinded.

Be careful, your mask can fall off! If you take over 20 damage make a dexterity saving throw with a difficulty of 10 or your mask will fall off. If a 1 is rolled the mask breaks.

Siderling Dexterity

As a spiderling you're swift and have tough armor. You get +2 to your dexterity, and +1 to your constitution.

Language

You can speak undercommon, and a which only other spiderlings can speak.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2022 10:24:18 PM
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