Homebrew Dogli (Mole Person) 3.0 Species Details
"As I ventured down the dark tunnel, I heard a faint tapping. I looked around, but could not see a thing. "Who goes there?" I shouted out. No response but the tapping. Were those... pickaxes? I'd never given much thought to the old tales of creatures underground, but maybe they were true. Maybe grandpa was right."
Dogli were among the first of races to arrive on this world. They are rumored to have evolved from another ancient race to another over hundreds of years in seclusion underground. Perhaps it is true, perhaps not. The Dogli are shrouded in mystery. The one thing known for sure is that they are shy and don't like other races. Because of this, they remain underground whenever possible. But despite their small stature, they are tougher than they seem. Their sharp claws can really pack a punch.
Dogli (Mole Person) 3.0 Traits
Cant think of a racial trait intro. Ignore this.Ability Score Increase
Dogli are tougher than you may think, they've adapted to the hard life underground and have evolved tough skin and nimble feet to avoid damage from cave-ins, predators, and hard rock.
+1 to Dexterity
+2 to Constitution
Age
Dogli reach adulthood early at age 10 and live until about 60.
Size
Dogli vary in height and build, from a measly 2 feet to a towering 3 feet tall. Your size is Small.
Speed
Your base walking speed is 30 feet.
Your base burrowing speed is 15 feet. Read your Burrow feature for more information.
Languages
Dogli use a long forgotten dialect of Dwarvish, called Dwelig which they learned from ancient meetings between the two races. You can speak, read, and write Common and Dwelig. Dogli are typically soft spoken, and typically refrain from using their any language but their own.
Eyes Made For Darkness
Because of your race's upbringing underground, while in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
But to avoid cave-ins and predators, your race has evolved darkvision with a range of 60 feet. Additionally you don't have disadvantage on perception checks in dim light and don't automatically fail sight related perception checks in darkness but roll with disadvantage instead.
Sharp Claws
Your race has evolved sharp claws to cut through roots, soil, and flesh. Your unarmed attacks deal 1d4 + your strength modifier slashing damage.
Burrow
As an action you may burrow underground and use your burrowing speed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/4/2022 2:53:12 AM
|
182
|
3
|
5
|
Coming Soon
|
|
|
4/28/2022 1:04:42 AM
|
112
|
1
|
--
|
Coming Soon
|
Comments