Homebrew Ship Girl Species Details
Sailors of the seas and natural command over incredible firepower, the Ship Girls are especially suited for naval based settings.
Valued as naval soldiers, they rarely are seen outside of areas with water
Well built vessel
Ship folk stand approximately between 4-6 feet tall and are humanoid in appearance, though they are denser than normal humans. They carry a myriad of weaponry varying in size attached by a harness to their back typically made out of metal.
Ship Girl Traits
At their best on the ocean, the Ship folk race excels in naval warfareNaval Warfare
The PC may float or glide upon the surface of any liquid at a speed of 35 feet/round, while doing so, they can be forced underwater by a contested strength check with disadvantage for the enemy, if the PC is knocked unconscious they automatically float towards the surface at 15 feet/round, if they die or exceed their carry capacity they begin to sink.
Naval Cannons
All Ship Girls start with naval weapons (appearance determined by the player).
The PC may use the naval weapons to cast their spells and make their ranged attacks, when the player does so, all ranged attacks or spells (not including target self) gain 40 feet in range and can arch over cover if within range, the ammunition and spell slots are still used, but are used as magical ammunition for the weapons
The weapons weigh approximately 100 pounds but do not count towards sinking weight or to the owners carry weight. They feel as light as a feather to the owner.
Ability Score Increase
This race gains +1 Constitution
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