Homebrew Faun/Wendigo Hybrid Species Details
According to the legends, a wendigo is created whenever a humanoid resorts to cannibalism. This occurs more often in the bitter snows and ice of the north regions, though they can be found anywhere there are harsh, stranding conditions. They are typically solitary, though recently cursed wendigos can often recognize a former loved one, and will sometime try to force feed them tainted meat in order to turn them. Mostly nocturnal and impervious to the cold, wendigos have a voracious appetite for flesh that can never be satisfied, they have very keen senses and can see extremely well in the dark. Classified as large undead an naturally evil, they are strong, agile and fairly cunning. The Wendigo is tall, humanoid and gaunt to the point of emaciation, its complexion the ash gray of death, with sharp predatory teeth and claws. Fire is the only thing that can truly kill a wendigo.
Your were nearly to term when your mother fell under just such a curse. some of the curse transferred to you in the womb and you were born a hybrid, you mother wendigo recognized you on some level and after you were born and fed you meat scraps until you were large enough to fend for yourself. Because you are only partially cursed, you are able think reason and live among other races.
this race is tall, between 6-8ft typically very pale and lanky, on the large size for medium, with a voracious appetite like a wendigo and willing to eat anything (or anyone). you have goat legs like other fauns, with heavy cloven hooves and can have either goat or deer horns that grow with them as they age. Its eyes are milky white and sensitive to the light, with sharp predatory teeth and claws.
Size
Taller and lankier than humans, their goat-like legs tend to have more muscle on them than anywhere else on their body. Your size is Medium. 6-8ft tall
Age
Its uncertain if you'll ever die of old age and full wendigos never do. You age very slowly, and your antlers grow with age,
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Superior Darkvision
You are accustomed to hunting in the cold and dark and seeking out your prey. You have superior vision in dark and dim conditions. You can see in dim light as if it were bright light, and in darkness up to 100ft as if it were dim light. You can’t discern color in darkness, only shades of gray.
Echoing Lure
Your curse enables you to mimic any sound you've heard in the previous 24 hours, including human speech. You know the minor illusion cantrip.
Woodland Beguiler
You know the Vicious Mockery cantrip. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the Enthrall spell once with this trait. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Sunlight Sensitivity
Your eyes are not suited to daylight, you'd much prefer the dark hours of night, or an overcast day. Daylight blinds your light sensitive eyes and you have disadvantage on attack rolls and perception checks that rely on sight in daylight or bright light.
Keen Senses
Your other senses are finely tuned, able to pick up on the crunch of a leaf hundreds of feet away. You have advantage on Wisdom (Perception) rolls that utilize your hearing or sense of smell.
Fire Vulnerability
Wendigos are suited for the cold snowy mountains, and fire is one of the only things about to kill them. Add 1d4 OR 1d6 to any fire damage TAKEN
Cold Resistance
You don't feel the cold anymore. Halve any cold damage you take
Gore
make an attack with his horns, causing 1d8 piercing damage plus his Strength modifier. If the target is a creature of the same size or smaller, it must succeed on a DC 12 Strength saving throw or be 5 feet away and knocked prone.
Faun/Wendigo Hybrid Traits
A mixed bag of Fae and Wendigo Traits+2 to Strength and Dexterity +1 Charisma
Your partial Wendigo curse allows you to be stronger and faster than most of you potential prey
Cold Resistacne
You don't feel the cold anymore. Halve any cold damage you take
Fire Vulnerability
Wendigos are suited for the cold snowy mountains, and fire is one of the only things about to kill them. Add 1d4 OR 1d6 to any fire damage TAKEN
Keen Senses
Your other senses are finely tuned, able to pick up on the crunch of a leaf hundreds of feet away. You have advantage on Wisdom (Perception) rolls that utilize your hearing or sense of smell.
Sunlight Sensitivity
Your eyes are not suited to daylight, you'd much prefer the dark hours of night, or an overcast day. Daylight blinds your light sensitive eyes and you have disadvantage on attack rolls and perception checks that rely on sight in daylight or bright light.
Echoing Lure
Your curse enables you to mimic any sound you've heard in the previous 6 hours, including human speech. You know the minor illusion cantrip.
Superior Darkvision
You are accustomed to hunting in the cold and dark and seeking out your prey. You have superior vision in dark and dim conditions. You can see in dim light as if it were bright light, and in darkness up to 100ft as if it were dim light
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Gore
make an attack with his horns, causing 1d8 piercing damage plus his Strength modifier. If the target is a creature of the same size or smaller, it must succeed on a DC 12 Strength saving throw or be 5 feet away and knocked prone.
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Posted Dec 17, 2019Love it!
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Posted Dec 13, 2021cool!