Homebrew Bachrouki Species Details
Bachrouki are a subrace of humans that live in the lands to the far-southwest of Iounos, over the vast Okeanos. They have dark brown skin and naturally white hair, which they often braid and twist in elaborate styles. Their society is technologically very advanced, especially in the fields of metallurgy and thermodynamics, allowing them to build complex vehicles, buildings and artifacts. Looks and beauty, both of people and objects, are of utmost importance to them, as in their culture, the most prized traits for a person to have include creativity, resourcefulness and fertility. Magic is unknown to them and generally dismissed as superstition.
Most Bachrouki people live in a loosely-organized hierarchical society called the Bagruk, ruled by elders who have proven themselves during their lifetime in the fields of craft, engineering, leadership or other professions. They are the opposite of warmongers, and usually keep to themselves, though they are effective in finding intelligent ways of keeping outside threats at bay. Though they are only fertile during specific times based on the cycle of the sun, their laws do not allow them to procreate with other races to prevent overpopulation.
Bachrouki Traits
Through the training they receive from young age until sixteen, they learn the following traits.Ability Score Increase
One ability of your choice increases by 2, and another by 1. Or: three different ability scores of your choice increase by 1.
Age
Bachrouki are considered mature after finishing their general education at sixteen years, but often keep learning a specific profession long after that. Maturity is seen as more of a gradual process. They can live over 200 years.
Size
Slightly taller than the average Iounos human, your size is medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read and write Bachrouki and one other language of your choice.
Weapon and Armor Proficiencies
You gain proficiency with Light Armor, the Scimitar and Flamethrower.
Artificer’s Lore
Whenever you make an Intelligence check related to non-magical structures, chemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Disbelief
You have advantage on all saving throws against magic, and other creatures have advantage on all saving throws against spells you cast.
Tinker
You have proficiency with tinker’s tools and one other set of artisan’s tools of your choice. Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny mechanical device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Gas lighter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
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