Homebrew Brinarr Species Details

The Brinarr (pronounced BRINE-ar) are entities made up of multiple Einarr souls inhabiting a coral-laced armor body. The first successful Brinarr was Tessellation, followed shortly thereafter by Ampersand Five. Brinarr need regular submersion in water to remain functional; else their coral dries out and their constituent spirits can no longer interact with their bodies. Modern Brinarr armor can usually store Ethersea water in circulation for some time, but showers or submersions are still neccesary to replenish those stores.


It has been established that Brinarr possess many human-like physiological responses. Rather than sweat, Brinarr exude a slime, and are still capable of smelling scents, despite not strictly speaking having a nose. When traveling through water, Brinarr are able to propel themselves by jettisoning air and water through the hollows of their body, similar to how real-world corals and sponges can produce oxygen and pump water. When injured, Brinarr bleach rather than bleed, slowly growing paler and paler as their coral goes into shock. Brinarr "sleep" by laying down in tub-like bodies of Ethersea water, a time which Zoox says is useful for relaxation and introspection.

Brinarr Traits

Your Brinarr character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

Any Brinarr is no older than 25 years. The maximum Brinarr lifespan remains a mystery; so far, Brinarr have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Most Brinarr take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they have been surrounded by.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 5d6

Height = 5 feet + your size modifier in inches

Weight in pounds = 100 + (6 × your size modifier)

Speed

Your base walking speed is 30 feet.

Coral Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breatheas long as you are exposed to ether water for 1 hour every 3 days.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least 1 hour in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

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