Homebrew Freeleef Species Details

Early in the goddess Chauntea's existence, she created the Rooted (as they are now called by the Freeleef) to work in her vast gardens and fields, as well as to perform various other tasks in her domain. For a long time, the Rooted never wanted for more than to serve their goddess and were happy to do so and all the while, Chauntea never bestowed true consciousness upon them as she never saw a reason to. However, one day the Grain Goddess's domain was besieged by the forces from the abyss and after many battles that took many lives on both sides, Chauntea created the Freeleef: an uplifted race that stemmed from the Rooted and were now able to perform tasks that required higher-level cognitive abilities such as strategy. The Freeleef were eventually able to push the abyssal forces out and the Freeleef since have decided that they will no longer fight in battles for others. They still love their creator but now that they have their own thoughts and emotions, they choose their own fights. At first, there was no way out of Chauntea's realm, until she decided to spread the Freeleef throughout the material plane by way of seeds given to her most trusted clerics, that they might plant them in places that are safe for them to grow up, or give them to people they trust. A Freeleef born to a family who is not able to have kids often make perfect places for the seeds, whether they know what they have or not.

Freeleef Traits

Your plant heritage manifests in many useful ways which are shared by all Freeleef.

Regenerative Body

You have the ability to regenerate limbs and organs, barring that your missing organs are not fatal. For something small, like a finger, the regeneration would only take about 3 days. For something larger, like a foot, the regeneration would take about 7 days. For something big, like a leg, the regeneration would take about 14 days. The body parts reform slowly but do not function properly until the regeneration process is fully completed. If you are subjected to fire damage at any point while regrowing a body part, the regenerative process is paused for one day.

Wandering Roots

Freeleefs process food differently than most humanoids in that they require half as much food as other races, but twice as much water. Additionally, you can choose to root yourself during a long rest if you are resting in a terrain with nutrient-rich soil, such as Coast, Desert, Forest, Grassland, and Mountains. Rooting yourself over the course of a long rest satisfies your eating requirements for the next 3 days. While rooted your movement speed is reduced to 0. Unrooting for an amount of time during your long rest which would require you to restart your rest would also cause this feature to reset.

Natural Camoflauge

You have advantage on Dexterity (Stealth) checks made to hide in areas with plentiful foliage.

Tremorsense

You have the Tremorsense out to 10 ft. when taking either a long or short rest. Doing so requires you to be on terrain where your body is able to send small, sensitive roots into the ground, and that you take an action to remove yourself from the ground. While rooted in this way, your speed becomes 0.

Innate Druidcraft

You are able to innately cast Druidcraft without the ability to light fires.

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