Homebrew Ghost Species Details
Speed: flying 30ft
Size: medium
Dark Vision 60ft
Damage Resistances: Non-magical bps, fire, and cold
Damage Immunities: poison, necrotic
Condition immunities: exhaustion, frightened, grappled, petrified, poisoned
Starting at the 7th level, the ghost can choose to possess a humanoid with an action, this effect lasts 1 hour, however, the ghost can end this effect with a bonus action, the ghost can choose to use this ability once per day. At the 12th level, the ghost can use this ability twice, at the 15th level, the ghost can use the ability 3 times, at the 20th level, the ghost can possess a humanoid for as long as they want and they can use this affect every 6 rounds.
A ghost needs a long time to learn to control their body, they can take a class starting at level 4, before that, the ghost is only proficient with a dagger, and unarmed strike, and when the ghost reaches level4, it uses the level 1 stat block instead of the level 4s.
the ghost can not use any weapons with heavy properties, and it can not have a strength of more than 12
A ghost is once alive, to make a character with a ghost race, you need another race which is basically who you are when you were alive.
Ghosts are the soul of a humanoid that once lived. Ghosts usually have a sad and dramatic death, a ghost might be seeking revenge, or maybe, they are just coming back to see their loved ones. Sensations of profound sadness, loneliness, and unfulfilled yearning emanate from places where ghostly hauntings occur. Strange sounds or unnatural silences create an unsettling atmosphere. Cold spots settle in rooms that have roaring fires. A choking stench might seep into the area, inanimate objects might move of their own accord, and corpses might rise from the grave. The ghost has no control over these manifestations; they simply occur.
Ghost Traits
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