Homebrew Half Humans Species Details

“ No one knew how the phantom thief Goyo Tazune broke through the Lord's most secure vault.

Nor how he managed to escape from the most secure prisons of the province.

Only on his execution day was his secret revealed. When the blade came down on the neck of an old greying man, there was a sudden puff of smoke and he was gone, replaced by an old fox that scurried off into the forest. And he has never been seen since. 

Half-humans origins aren't quite known. In fact, their existence is barely known at all.

Those who have heard or even seen one argue on their origins : Are they beasts that ran away from the feywild ? Perhaps they are animals that have mutated because of magic ?

Because of their secretive nature, rare are those who knows the answer, but rumors, myths and stories about them are varied and numerous.

Two Lives

The first century of a Half-humans life is spent in its animal form. Members of other races would never know the difference between a mundane lizard and a lizard Half-human in the first half of its life cycle, unless they spent many years observing the creature’s behavior.

During the animal stage of their lives, Half-humans exhibit heightened intelligence and do not progress into old age.

Upon the dawn of their second century, they are able to take a half-animal, half-human shape, or a fully human shape. At this point, their human form is that of an adolescent, and the memories of their past life begin to slowly fade as they transition into the second stage of their life.

From this time onward, Half-humans age at the same rate as humans, reaching maturity about 110 years of age and can live far up to 500 years.

It is said that the oldest Half-humans was a Foxkind that lived 687 years.

Freedom and Friendship

Half-humans are spiritual beings that value freedom and self-determination above all else, both for themselves and those they befriend.

They are diametrically opposed to the schemes of those who would abuse power over others, such as the Zhentarim, and view any attempts to enslave or extort other beings as an unforgivable affront.

Unlike lycanthropes, which tend to be less-than-agreeable and violent, Half-humans are a reclusive, peaceful people.

They are strongly connected to the spiritual world and do not reveal their true nature to anyone they do not implicitly trust due to the storied nature of their race and the many myths involving them throughout history. However, once they let someone into their inner circle, they become stalwart and loyal friends for the rest of their life.

Animalistic Tendencies

All Half-humans begin their lives as animals, and the traits of their animal forms stay with them for the entirety of their lives.

For example, a raven Half-humans might have a pointed nose that hooks like a bird’s beak, and may make short, fast motions when surveying an area, or cock their head to the side while engaged in conversation.

A cat Half-human may be solitary and self-reliant, while a rabbit Half-human may be energetic and playful.

Some Half-humans are predisposed to act more like their animal forms than others. A raven Half-human may be prone to picking up shiny stones, coins, and other items that a raven might furnish their nest with from a market square, while a cat Half-human may be inclined to lazily observe the crowd at the same market square.

Wanderlust

Half-humans generally don’t stay in one place for long, giving into their impulses and exploring the world, either alone or in small groups.

This urge can take a Half-human from distant realms all the way to Baldur’s Gate over the span of many years, granting them a number of opportunities to learn, grow, play pranks, and make friends.

A small number of Half-humans who live among humans develop a strong instinctual urge to protect their friends and neighbors, especially those who share the same or similar values that they do.

These Half-humans remain in their adopted hometowns for several decades under the guise of their animal form or an invented persona. They might pose as a ranger or traveling merchant, providing an alibi for themselves when they need to tend to other business or deal with a nearby threat.

After safeguarding a town or village for a few generations, a Half-humans may finally heed their instincts and set off into the world once more in search of another great adventure.

Half-human Names

Half-humans take names in the same style as humans in the region that they live in, though they do not necessarily assume clan names or surnames.

Subrace

Half-humans are in fact a way to regroup all of the different subraces of animal that can shapeshift, as any animal that comes in contact with magic might become one, but seven are most commonly known :

Half Humans Traits

Your Half-human character has several traits that it shares with all other Half-humans.

Ability Score Increase

Your Charisma score increases by 1.

Age

Half-Humans can live over 500 years, but their life cycle is unique among the races the realms.

Alignment

Half-Humans are typically chaotic due to their animal lives and aren't really enclined to either good or evil.

Size

Half-Humans have the same height and weight as humans. Your size is medium.

Speed

Your base walking speed is 30 feet in human. Your speed in animal form and hybrid form are dependent of your subrace.

Beast Tongue

While you are in hybrid or animal form, you can communicate with beasts and fey creatures that share your animal form or a form closely related (for example, a cat hengeyokai can communicate with a panther).

In human form, you can understand beasts and fey creatures that share your animal form or a form closely related to it, but you can’t directly communicate with them.

Nature's Mask

You can use your action to transform into an animal form, a hybrid form, or a human form.

While you are in animal form, the following rules apply : 

  • Your game statistics are replaced by the statistics of the beast (based on your subrace), but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.

  • When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.

  • You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.

  • You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.

  • You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.

  • You can only switch forms a number equal to your Charisma modifier + Your level. Recharges after a long Rest, in which you can switch forms without costing a use.

Nature's Mask ( bis )


While you are able to transform between animal, hybrid and human form. They are somethings that are set among Half-Humans :

  • Human form : The half-human is basically indistinguishable from any other human, people who are aware of the existence of Half-Human can make an Intelligence ( Investigation ) ability check to determine if they are really human 
  • Hybrid form : This is the form that allow the most liberty, some Half-human have fur, feathers or plain human skin, but their animal characteristics are visible : Claws, ears, tails and such.
  • Animal form : Refer to Nature's Mask Trait

Animal claws

You have claws, fangs, talons or any natural weapons coherent for your race that counts as natural weapons.
Your unarmed strikes deal 1d6 + STR slashing damage.
You're considered proficient with those attacks

Only in Hybrid form.

Languages

You can speak, read, and write Common and Sylvan, the language of the Feywild.

Badgerkind



As a badger hengeyokai, you are extremely tough and can wear down your prey with your tenacity.

Abililty Score Increase

Your Constitution score increases by 2.

Resilient Hunter

Fighting is your thing, and nature isn't forgiving. As such, you have learned to make the most out of any situation.

You gain proficiency in the Survival skill.

Brave

Your kind never was the biggest or scariest but you have learned through generations to never back down from any foe, no matter how big.

You have Advantage on saving throws against being Frightened.

Natural Burrower

While conserving your humanoid appearance, your claws grows quite a bit. And with them, you can dig holes through hard ground in seconds.

While on Hybrid Form, you gain 15ft of burrowing speed.


Catkind


As a cat hengeyokai, you are an agile, silent hunter with sharp reflexes and impeccable balance.

You could have lived a life as a farm cat or as a stray cat 

Ability Score Increase

Your Dexterity score increases by 2.

Superior Darkvision

Cats have better eyes than most animals. They aren't bothered by night because every bit of light is absorbed by their retina.

You gain darkvision and can see in Dim Light within 60 feet of you as if it were Bright Light, and in Darkness as if it were Dim Light.

Feline Agility

Cats aren't the most prominent fighters, but they do know how to stay ahead of their enemies.. literally.

Your reflexes and agility allow you to move with a burst of speed.

When you move on your turn in combat, you can double your speed until the end of the turn.

Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Cat's Claws

Thanks to your claws, you have a climbing speed of 20 ft. 

Crabkind

As a crab hengeyokai, you are resilient and possess incredible strength.

Have you ever underestimated a crab only to have your finger pinched hard ? Well that was their handshake. These hengeyokai are far stronger than any other of their kind.

Ability Score Increase

Your Strength score increases by 2.

Aggressive Nature

You gain proficiency in the Intimidation skill.

Amphibious

Due to your animal origins, you are able to breath air and water.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Dogkind


As a canine hengeyokai, you are proud and loyal compagnon.
Dogkind are more lawful than their wolf cousins.

( As your animal form, search for mastiff but feel free to choose any dog race )

Ability Score Increase

Your Strength score and your Wisdom increases by 1.

Canine flair

Canines know what's up, they always did.

You gain proficiency in the Insight skill.

Keen Hearing and Smell

Canines have better developed noses and ears. Those are carried through their transformation 

 You gain Advantage on Wisdom ( Perception ) checks that rely on smell or sounds.

Dogspeed

Canines are fast. As simple as that.

While in Hybrid Form, You gain 10ft of extra movement.

Foxkind

Foxkinds ( also known as Kitsune ) are the most well known race of hengeyokai. Due to their innate mischievousness, they tend to orbit around human cities and mess with them. They are intelligent and cunning. 

Ability Score Increase

Your Intelligence score and your Charisma increases by 1.

Foxes Cunning

Old tales say that it is Foxkind that taught humans how to lie. Only natural that they mastered it for themselves

You gain proficiency in the Deception skill.

Mask of the Wild

Foxkind know where to hide best. Just because you don't see or hear them through leaves doesn't mean they aren't there.

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Innate Magic

They have innate magic capabilities and as such, they all know Disguise Self. They use their Charisma as their spellcasting ability.

They can use that feature up to 4 times a day

Mothkind

Sometimes, very rarely, bigger insects develop into hengeyokai. Mothkind are one of those.

Ability Score Increase

Your Dexterity and Wisdom scores increases by 1.

Natural Feel

You gain proficiency in the Nature skill.

Light focus

Moths are so attracted to light that they can find the source without any problem, the real problem is once they find the source. They become uncontrollably focused on the light and have trouble detaching themselves from it.

You have advantage on ( Investigation ) when searching for a source of light but you have disadvantage on Wisdom ( Perception ) ability checks when you can directly see the source of light.

Wing Dust

You can use a bonus action when you are in hybrid form and flap your wings to blind everyone in a 10 feet cone, They are blinded for 1 round.

You can't use this feature again until next dawn.

Rabbitkind

They are agile, curious and ( most of the time ) good aligned. Their naive nature is balanced by their fast thinking. They also are extraordinarily lucky. Who knows why ? 

Ability Score Increase

Your Dexterity score and your Charisma score increases by 1.

Bounding Strike

Rabbit are used to bounce around, as such they are quite athletic and can make hard jumps look easy.

As such, you gain proficiency in the Athletics skill.

Lucky Feet

Lucky feet, wombo combo. But that ain't falco.

When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.
You can use this feature twice a day.

Nimble

Nimbleness is key word for them to survive.

As such, you can move through the space of any creature that is of a size larger than yours.

Tsubasakind

These hengeyokai share many traits and tend to feel some form kinship in their aerial superiority. These range from Hawks to owl, including but not limited to ravens and eagles. They are mostly birds of prey.

Ability Score Increase

Your Wisdom score increases by 2.
 

Keen Senses

As they are birds of prey, they know how to spot their prey from miles away, and as such, they retained some of their capabilities in their humanoïd form.

You gain proficiency in the Perception skill.

Keen Sight

Good eyes. They have good eyes.

You gain Advantage on Wisdom ( Perception ) skill check that relies on sight.

Wings

They can lift themselves but their human form is too heavy to carry too much, let alone another person

While on Hybrid Form, you are able to fly up to 15ft but you can't be wearing medium armor or heavier.


Wolfkind


As a canine hengeyokai, you are proud and loyal compagnon.

As a Wolfkind, your wild side tend to direct you towards being chaotic but you share good relations with your cousins, Dogkind

Ability Score Increase

Your Strength score and your Wisdom increases by 1.

Canine flair

Canines know what's up, they always did.

You gain proficiency in the Insight skill.

Keen Hearing and Smell

Canines have better developed noses and ears. Those are carried through their transformation 

You gain Advantage on Wisdom ( Perception ) checks that rely on smell or sounds.

Dogspeed

Canines are fast. As simple as that.

While in Hybrid Form, You gain 10ft of extra movement.

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