Homebrew Cyber Convert Species Details

The cyber converts are those who have gone through the cyber conversion process, but have not been completely converted.

Cyber Convert Traits

Augmented by Cyber technology, the converts are trying to re-find their place in the world

Languages

You can speak, read, and write Common and one other language of your choice, based on your original species.

Age

Cyber Converts age much slower once they have gone through conversion, no matter your original species and age your lifespan post conversion is about 500 years, but could be much longer if ther conversion is more complete.

Size

No matter you original species, cyber conversion standerises your size to medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your cyber components, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Cyber Upgrade

When you get damaged, as a reaction, you can choose to gain resistance to that damage type. The resistance applies after you take the damage and lasts for an hour. You can use this feature once per long rest.

Cyber Repair

During a short rest, when you expend hit die, you can reroll each die once, and take the higher roll

Hive Mind

You can speak telepathically to any construct you can see within 60 feet of you. The construct only understands you if you speak in a language it knows.

Partial Convert

You make take one species trait from your original species (such as Dwarf's Stonecunning or Aasimar's Healing Hands). At the DM's discretion the trait may be too powerful when taken in combination with the rest of cyber convert. In this case you could forgo Cyber Upgrade or Cyber Repair, or if the trait has charges, reduce the number of charges.

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