Homebrew Enlightened Skeleton Species Details

A skeleton chosen for a higher calling. It has been fortified by a diety to be tougher than a normal skeleton and can think freely.

Enlightened Skeleton Traits

This skeleton has been imbued with special abilities by a diety that can help avoid death... again!

Proficiencies

The Enlightened Skeleton is proficient in History and Arcana as well as two other skills.

Languages

The Enlightened Skeleton can speak Common, Infernal, and one language of your choice.

Darkvision

The Enlightened Skeleton has Darkvision up to 60 feet.

Harder, Better, Faster, Stronger

The Enlightened Skeleton gets +2 Con, +1 Wis, and +1 Dex.

Strange Chill in the Air

The cold touch of death still surrounds you. The Enlightened Skeleton can cast Chill Touch at will.

Already dead...

The Enlightened Skeleton is immune to poison and disease.

Okay, that still hurts.

The Enlightened Skeleton is vulnerable to radiant damage.

Bone Club

If unarmed and not using a shield, you can "unarm" yourself and use your arm as a club doing 1d6+Str bludgeoning damage.

Bone Pile

Once per long rest, if an attack would being you to 0 HP, it only brings you to 1 HP. Your body becomes a pile of bones and acts as if the Feign Death spell has been cast on it. On your turn, you can use your full movement to put yourself back together, keeping your arm as a Bone Club if necessary.

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