Homebrew Selachifolk / Sharkfolk Species Details
Fierce Hunters
Selachimaids are a form of mermaids that have specifically evolved for hunting. They are fierce alone, but even deadlier in schools. Relying mainly on bursts of speed and powerful jaws to make quick work of their prey. They are exclusively carnivores and will eat any meat they find. This includes sentient races.
Small but Strong
With their bodies built for speed, they are almost always very lithe and athletically built. Because of this, it is hard to tell males and females apart.
Baggy Clothes Fans
Being sleek and agile killers who use speed to hunt prey, Selachimaids hate tight-fitting clothing. They do however like light, free-flowing, or baggy clothes.
Selachifolk / Sharkfolk Traits
Amphibious, Dark Vision, Burst of Speed, and EnhancedbiteKeen hunter
You honed senses gives you proficiency in perception. If already proficient it becomes expertise.
Ability Score Increase
Your Dexterity increased by 2 and your Constitution by 1
Age
Age. Selachifolk reach maturity at 20, and can live up to five centuries.
Alignment
Selachifolk know that on the land surface dwellers are stronger. So they bend the rules, but try not to break them. Most are lawful evil.
Size
Selachifolk are a bit shorter than average humans. They range from 4-5 feet tall. Your size is medium.
Speed
You are a creature made to live on both land and in the sea. You have both legs and a tail. Your base walking speed is 30, and you have swim speed of 40.
Colorblind
Your race never evolved the proper receptors, and because of this you are colorblind and can only see in shades of grey
Amphibious
You have lungs, but also gills, which are located under your collar. You can breathe air and water.
Darkvision
Your senses are honed for hunting. You can see in dim light within 60 feet of you as if it were light, and darkness as if it were dim light.
Languages
You can speak, read, and write common and Aquan
Burst of Speed
You can trash your tail to propel yourself to absurd speeds. As a bonus action, your swimming speed is doubled until the end of your turn. You can't do so again until you finish a short or long rest.
Bite
Your sharp teeth are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier.
Cold Vulnerability
Due to being a race the lives at the surface of the water in tropical and subtropical waters, you are not adapted to colder temperatures. You have a vulnerability to cold damage.
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