Homebrew Dwarfimar Species Details
Short, Stout, and Inexplicably Fashioned
Bold and hardy, dwarfimar are known as highly skilled warriors, expert artisans in stone and metal, and the most devout followers of the dwarven gods.. They stand well under 5 feet tall, but are just as hardy and strong as their mortal counterparts.
Dwarfimar skin ranges from deep brown to a paler hue tinged with red. They occasionally have freckles that resemble fine gems or unnatural stones, and most folk presume they are from the All-Father's Forge where the dwarfimar were made. Their hair is usually black, gray, or brown, though paler dwarves often have red hair. However unlike dwarves, they shave their heads in ways to accent tattoos and markings, which are ceremoniously given for deeds of valor and renown. Just like their mortal counterparts, dwarfimar wear extravagant beards that they often braid and bead with fine metals.
Clans, Kingdoms, and their Protectors
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through trade.
Dwarfimar are created and dispatched by the All-Father Moradin, and the Revered Mother Berronar Truesilver. Their task is to watch over the dwarven cities and kingdoms, maintaining their success and protection. Dwarfimar often act as heralds to the dwarven gods, guards of royalty set in place by the All-Father himself, elite forces in armies, or defenders in the mines from whatever evil lies deep in the ground.
Dwarfimar Traits
Your dwarfimar character has an assortment of inborn abilities; gifts from the All-Father and the Revered MotherCelestial Resistance
You have resistance to necrotic damage and radiant damage.
The All-Father's Forged
You were created within the flames of Moradin's Forge. Your creation allows you to channel flames in one of a number of ways: Hellish Rebuke, Continual Flame, or Create Bonfire. Charisma is your spellcasting ability, and the number of uses is determined by your Charisma modifier. Uses are replenished after a short rest
Ability Score Increase
Your Constitution, Charisma, and Strength are increased by 1
Age
Dwarfimar are created in the heavens and sent to their kingdom immediately. In a way they are without age, but their stations on the mortal plane typically last 300-500 years
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common, Celestial, and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Previous Versions
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Posted Apr 10, 2022I couldn't figure out how to get the resistances added properly, so one would need to add that inside their digital sheet to have it show up in their resistances