Homebrew Durhdin-folk Species Details
a long forgotten race of Elven human precursor's, having devolved and split into human's and elves long ago no memory remains of the durhdin-folk, save for the echo's of their impact on the world of man elf and beast.
The Durhdin-folk were once a proud nigh world dominating people who through unknown means fell from might and lost the might of technology and magic that once made them so powerful, how is unknown but many theory's abound.
Appearance
Durhdin-folk are strange, they have a thin almost emaciated build, lean and far taller than a human, they stand two full heads taller than a human, and a head taller than high elve's, their skin is supple and pale white like marble, with long almost alienly sharp feature's, sharp slanted almost predatory eye's, a thin line-like mouth that can stretch un-naturaly far back to show sharp carnivore teeth, with sharply angled speartip like ear's that sweep back along their hairline.
Skill's
WIP
History
WIP
Ability Score Increases
Increase charisma by two, then add one extra point to three traits of your choosing, you are allowed to raise score's above twenty
Languages
Draconic, Abyssal, common,
Creature Type
Humanoid
Life Span
Durhdin-folk used to live for upwards of three to seven hundred year's, barring any horrible accidents or anything cutting their live's short
Height and Weight
The average Durhdin-folk weighed around 165 lbs on average, with a height of nearly seven feet tall
Durhdin-folk Traits
Durhdin-folk have the following traitsAbility score increase
+3 to charisma +1 to three extra stats
Languages
Your character can read write and speak Abyssal, common, and draconic
Creature Type
You are a hummanoid
Size
You are large size
Speed
Your walking speed is 30
Your swimming speed is 30
Your climbing speed is 30
Elden sight
Durhdin-folk are able to see in all light level's with perfect accuracy, essentially darkvision but in full color.
Deathless nature
Deathless Nature. You have escaped death, a fact represented by the following benefits
You are immune to poisons and disease's
You have advantage on death saving throws.
You don’t need to eat, drink, or breathe.
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
Knowledge from a past life
Knowledge from a Past Life. You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.