Homebrew Arcanaform Warforged Species Details
Arcanaform machines are run on Electro-Manifold-Diodes (EMD) and have seen widespread use around Solterre. A form of these automatons have been dubbed as Warforged due to their similarity to the fading ancient people. Unlike their elders (who often suffer from a condition known as soul-drain), these Warforged do not have any deteriorations of their main power source if it is not damaged. This is due to the construction of EMD mechanisms, their cores insulated and constantly in motion due to the electricity arcing throughout the mechanism. Specifically within Arcanaform Warforge, the EMD core is located centrally within the chest cavity, with gem-diodes planted within composite material acting as muscles under a plate-brass shell layer. An awakening sub-assembly sits within the head of the construct acting like both a mouth and a brain. This leaves them and all EMD machines susceptible to being overloaded with energy from lightning attacks, as well as awakening sub-assemblies being susceptible to charm spells.
Arcanaform Warforged Traits
Your warforged character has the following traits.Ability Score Increase
Your Constitution score increases by 1 and increase one skill of your choice by 2.
Size
Your size is Medium. Most warforged stand between 5 and 6 1/2 feet tall.
Speed
Your base walking speed is 30 feet.
Warforged Resilience
You were created to have remarkable fortitude, represented by the following benefits.
- You are immune to poison and disease.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep.
Arcanaform Construction
Due to more recent forms of warforged construction you have:
- Vulnerability to lightning damage.
- Disadvantage against being charmed or frightened via magical means.
- Disadvantages on strength (athletic) checks to swim or stay afloat in water.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state you are blinded, but it doesn’t render you unconscious, as you can hear normally.
Integrated Protection
Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.
You can alter your body to enter different defensive modes; Given you have the appropriate materials, you can change your appearance on a long rest
| Mode | Prerequisite | Effect |
|---|---|---|
| Arcanaform Core (unarmored) | None | 12 + your Dexterity modifier. |
| Composite Plating (armor) | Medium armor proficiency | 14 + your Dexterity modifier (maximum of 2). |
| Heavy Plating (armor) | Heavy armor proficiency | 17 ; disadvantage on Dexterity (Stealth) checks. |
Modularity
Due to your designs modularity, you can detach parts of yourself at will. You (or another creature) can spend a minute removing any limb besides your head. you do not have control of this limb while it is detached and have disadvantage on Strength and Dexterity checks and saving throws while it is detached. To re-attach the limb, you must spend 2 minutes and have the necessary parts, if another creature attempts to attach the limb they must also make a DC 14 Intelligence (Arcana) check.
Alternatively, a creature can spend 20 minutes disassembling you (leaving your core and awakening sub-assembly connected), while disassembled in this way you are paralyzed and blinded with the exception that you can speak normally. Additionally, while in this state you can be moved through a space no narrower than 1 foot wide in either dimension and be fit into a container with a capacity no smaller than one cubic foot. To re-assemble you, A creature must make a DC 16 Intelligence (Arcana) check and spend 30 minutes putting you together (given they have access to all necessary parts).
Languages
You can speak, read, and write Common.
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