Homebrew Dog Dogs Species Details
As a bonus action Dog Dogs can teleport, along with any equipment they´re wearing or carrying, 12m (40´) to an unoccupied space they can see. The teleport has charges of which the number is dependent upon level. The charges are fully restored on long rest, while a short rest will restore a single charge.
Lvl 1: 2 charges
Lvl 2: 3 charges
Lvl 5: 4 charges
Able Jaw
A Dog Dogs can hold single hand Items that aren't heavy or two-handed in his jaw and use them to attack or cast spells, as if he had a single free hand. Even when holding an item this way, a Dog Dogs still manages to use verbal components to a spell. His able jaw enables a Dog Dogs to write.
Instinct
Dog Dogs have advantage on Wisdom (Perception) checks that rely on hearing or smell. They can roll Wisdom (Perception) checks instead of Wisdom (Survival) to find and follow scent tracks.
Light Luggage
Dog Dogs can easily wear collars, scarfs, amulets, belts, bracers and cloaks without problems. Armor, rings, hats, tiaras, boots, gloves or other similar humanoid equipment can only be worn when it´s either magical or reworked to fit. Dog Dogs can never use shields.
Bite Attack
Melee Weapon Attack: Proficiency bonus + Strength to hit, reach 5ft., one target. Hit: 1d6 + strength piercing dmg. Awakened Dog Dogs can do this attack only if they´re not holding an object in their jaw.
Canine Condition
Due to a lack of thumbs, awakened dog dogs rolls with disadvantage on dexterity checks or throws that would normally involve the dexterous use of hands and thumbs.
Puppy Dog Eyes
Awakened Dog Dogs have proficiency in persuasion
Dog Dogs Traits
Able Jaw, Instinct, Bite Attack, Light Luggage, Teleport