Homebrew Enlightened Skeleton Species Details

A skeleton chosen for a higher calling. It has been fortified by a diety to be tougher than a normal skeleton and can think freely.

Enlightened Skeleton Traits

This skeleton has been imbued with special abilities by a diety that can help avoid death... again!

You Ugly

The Enlightened Skeleton has disadvantage on all ability checks to Charisma.

Proficiencies

The Enlightened Skeleton is proficient in Arcana as well as one other skill.

Languages

The Enlightened Skeleton can speak Common, Infernal, and one language of your choice.

Darkvision

The Enlightened Skeleton has Darkvision up to 60 feet.

Harder, Better, Faster, Stronger

The Enlightened Skeleton gets +2 Con, +1 Wis, and +1 Dex.

Strange Chill in the Air

The cold touch of death still surrounds you. The Enlightened Skeleton can cast Chill Touch at will.

Already dead...

The Enlightened Skeleton is immune to poison and disease.

Okay, that still hurts.

The Enlightened Skeleton is vulnerable to radiant damage. It can also be turned with a Turn Undead spell.

Bone Club

If unarmed and not using a shield, you can "unarm" yourself and use your arm as a club doing 1d6+Str bludgeoning damage.

Bone Pile

At level 5, once per long rest, if an attack would bring you to 0 HP and doesn't kill you outright, it only brings you to 1 HP. Your body becomes a pile of bones, is prone, and acts as if the Feign Death spell has been cast on it. On your turn, you can use your full movement to put yourself back together, keeping your arm as a Bone Club if necessary.

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2019 4:08:16 PM
2
2
1.5
Coming Soon
1/18/2019 4:13:21 PM
1
1
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Coming Soon
1/18/2019 4:14:47 PM
6
1
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Coming Soon

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