Homebrew EDGAR Species Details

EDGAR was an attempt at creating a being from nothing, being the first of many experiments to try to create living constructs by a group of unhinged wizards and mages. Thinking that it was broken they threw it aside, unknowing of it’s determination, allowing it to escape from experimentation without any suspicion.

Using it’s abilities, EDGAR joined the military to fight the good fight, but it wasn’t the best. Ok I tell a lie EDGAR was a horrible solider, I’ve seen windows stronger than it. To try to put it’s unique skills to better use it became an adventurer, lets see how much EDGAR messes this up. 

Within EDGAR’s construction however lays a fatal flaw, it’s control node. This allows anyone with access to the stone it’s linked to control EDGAR’s actions. Currently, EDGAR is in possession of the stone and if it’s lost it could lead to dire consequences.

From afar a EDGAR seems like an ordinary human wearing a suit of armour and cape, however from closer you can see it’s mechanical interior through the gaps in his suit. Despite this armour, don’t be fooled as it is still extremely weak with  a single blow having the ability to sever a limb.

 

EDGAR Traits

EDGAR is weak, smart and fast, but that isn’t all. He has several upgrades and abilities to help him in various tasks.

Enhanced Senses

Built to be able to operate in all environments, EDGAR is extremely aware it’s surroundings by using a combination of the technological and magical parts of itself.

Grants 3 feet of truesight. Grants 60 feet of darkvision.

Subpar Superstructure

Due to EDGAR’s physical weaknesses if it takes over 3 damage of any kind there’s a chance of parts of it breaking. This is decided by the roll of a d20, with 1-5 damaging certain components and the rest causing no damage. At level 3 this happens when EDGAR takes a hit doing over 5 damage of any kind.

Ability Score Augments

Due EDGAR’s technological nature, it has several unique qualities. These include low constitution and high intelligence and wisdom.

Grants -2 constitution. Grants +1 intelligence. Grants +1 wisdom.

Natural Defence

As part of it’s construction, EDGAR is covered in armour, to both hide his internal workings and provide protection. This armour, resembling that of a knight allows EDGAR to somewhat blend in with others as long as no one looks too closely.

Grants +2 armour class.

High Density

Due to the heavy nature of EDGAR’s body and suit, it can’t float in water. This also means that EDGAR can be less effected by spells effected by weight, since he weighs as much as 2 fully grown adult humans.

Telepathic Controller

Within EDGAR’s construction lays a fatal flaw, it’s control node. This allows anyone with access to the stone it’s linked to control EDGAR’s actions. Currently, EDGAR is in possession of the stone and if it’s lost it could lead to dire consequences.

Previous Versions

Name Date Modified Views Adds Version Actions
4/12/2022 11:33:08 AM
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5e
Coming Soon
4/12/2022 12:39:35 PM
7
0
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Coming Soon

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