Homebrew Clockwork Species Details
Clockwork are a race of humanoids that are born with mechanical, metal parts to their body. They are also known as a very industrious people, as they are often looking for something to do, but often only do things they find important. It is uncommon to see one resting or playing a game of any sort, but are often doing anything from forging weapons, to attempting to make the next breakthrough in technology or science.
Clockwork are similar to humans but built taller, and thus can be from under 7 feet to over 9 feet, regardless they are Medium size.
Speed is 30ft.
They can live to be about 8000 years old, but often die in battle, or some other way before they can reach this age. It is often celebrated when they reach the age of 1000 or older. They mature around the age of 200.
Clockwork Traits
While they are similar to humans in a number of ways, their mechanical limbs are the first noticeable difference.Mechanical Parts.
Clockwork are born with mechanical parts. Their arms legs or eyes can be mechanical. You can choose two of these parts to be mechanical.
Arms: Once per long or short rest, you can gain advantage on an attack roll as a bonus action.
Legs: Once per short or long rest, you can take the Dash action as a bonus action.
Eyes: Once per long rest, as an action, you can use Detect magic as a spell-like ability.
Ability Score Increase
You may increase Strength or Constitution by 2, and the other by 1
Flames of Strength
The FIre mage created the Clockwork. This allows them to use some forms of fire magic.
Once per short or long rest, you can hurl a ball of fire up to 120 feet as an action. This does 1d10 fire damage, increasing by 1d10 at levels 5, 11, and 17. This is a ranged attack.
Once per long rest, you can spray a 15-foot cone of fire. The enemy must make a dex save or take 3d6 fire damage, increased by 1d6 for every two levels the user has. The DC for this save is 8 + constitution modifier + proficiency bonus.
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