Homebrew Крысолюды Species Details

Wiry and Lanky

Ratfolk look like a hybrid of a thin human and a rat. They are shorter than humans, and appear almost frail. Голова у них крысиная покрытая мелкой шерстью. Глаза полностью, черные, в редких случая красные. На носу присутсвуют вибрисы позволяющие им чувствовать мельчайшие колебания воздуха. Руки у них похожи на человечиские но имеют по 4 пальца и покрыты шерстью. Ноги крысиные, позволяющие проявлять незуарядную гибкость и ловкость. The fur that grows on their bodies is thin, but dark, giving them an obscured appearance in dark conditions, though ratfolk commonly have fur colors ranging from light browns to dark gray and black. Like all beastfolk, ratfolk walk on human-shaped feet, not animal-like paws. They have short, thin tails.
Ratfolk prefer simple clothing with dark hues, preferring black with dark blues, greens, and browns. Most of their clothing is a bit loose fitting for comfort with little in the way of elaborate features or ornamentation. They especially try to keep anything metal covered so nothing shines.

Life in the Shadow

Ratfolk have become accustomed to hard lives since they moved to the island nation. Though they come from a warrior culture with little inclination towards magic, the ratfolk were known more for guerilla methods, scare tactics, and stealth. This gave ratfolk difficulty assimilating into the island nation because many of their methods lend themselves to crime. Though many ratfolk found themselves in such lives, specializing as pickpockets, infiltrators, and bandits, just as many made honest lives as trappers, guides, hunters, and scouts.


Ratfolk are naturally introverted and inwardly drawn. They prefer to spend their time on their own and, even in large crowds, try to make it clear they wish to be on their own. This gives them an insightful attitude and they will always speak carefully, with few words and cautious thought. This, by extension, give ratfolk a disdain for authority figures and those in high standing. Many ratfolk have little respect for such people as they believe in protecting themselves and righting wrongs done to them on their own.

A Place in the World

A ratfolk adventurer is one that seeks a place in a world where acceptance and acknowledgement for their kind doesn't come easy. Though ratfolk are cautious, they are neither fearful nor stupid, and the opportunity to face enemies and beat traps give ratfolk a sense of challenge. For ratfolk, the chance to complete a task no one else can give them the best chance to earn their keep with a group, if not the world. Ratfolk dislike the norms placed on them, but while they don't seek to affect such change in attitude on a large scale, they place great value on the opinions of those few they come to trust. This trust comes with time and much effort, and can be lost easily if abused.

Ratfolk Names

Ratfolk might use human names, but much prefer names more closely in line with their beast heritage, derived from the Beast Speech language.

Common Names: Human names, as well as Neyanaat (We Are Hiding), Regranaas (You Don't See), Venaaj (I Wander), Venaat (I Hide).

Ratfolk Traits

The ratfolk character is a race that focuses on several traits, holding these to be common ground among the vast majority of their race.

Quick,silent and smart, ratfolk exist as outsiders no matter where they are, but they let nothing get in their way.

Ability Score Increase. Your Dexterity score increases by 2 and Your Intelligence score increases by 1.

Age. Ratfolk commonly live a little over 250 years, maintaining good vitality and longevity toward the end. Ratfolk reach adulthood at age 25, with the fur on their bodies turning grey once they've lived about 150 years.

Alignment. Ratfolk are strongly inclined to follow their own path, preferring freedom over all else, which makes them strongly chaotic. Ratfolk are rarely evil, but most are morally neutral.

Size. Ratfolk look thin and frail, standing about 5'3” and 5'6”, and weighing around 110–120 lbs. Your size is Medium.

Speed. Your base walking speed is 35 feet. Ratfolk are quick on their feet.

Darkvision. You are used to dark areas, and your eyes have adjusted to such. You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Rat tail. You can use your rat tail to hold small items and weapons like key chains and dagers.

Sneaky. You have proficiency in the Stealth skill.

Thin Frame. You can squeeze through spaces as if you were a Small creature.

Languages. You can speak, read, and write Common and Beast Speech. If not using a setting with multiple beastfolk races, you can substitute Beast Speech for one other language of your choice.

Крысолюды Traits

Your Ratfolk character has a variety of natural abilities, the result of thousands experement on you body and mind.

Poison Resistance

Ratfolk can't be poisoned by most standart poisons and have a resistance to new.

Ability Score Increase

Your Dexterity score increases by 2.Your Intelligence score increases by 1.

Age

Although ratfolk reach physical maturity at about the same age as humans, they live a lot longer. Typically ratfolk claims adulthood at 25 and can live to be 250 years old.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Darkvision

Accustomed to dark tunnels and the deep catacombs under the city, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Languages

You can speak, read, and write Common and Beast Speech.

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