You touch an object, weapon or spellcasting focus. Until the spell ends, that weapon becomes a magic weapon, dealing normal damage against creatures with resistances or immunities, with +1 bonus to attack and damage rolls.
3rd level: Weapon deals an additional 1d8 radiant damage.
4th level: +2 to attack and damage rolls.
5th level: 2d8 radiant damage. You have advantage on targeting allies; if you successfully land a hit on an ally you may choose to restore health instead of dealing damage. You heal the target 2d8 + your spellcasting modifiers. You may only heal a target in this way a number of times equal to your proficiency bonus.
6th level: +3 to attack and damage rolls.
7th level: 3d8 radiant damage. 3d8 + spellcasting modifier healing
8th level: +4 to attack and damage rolls.
9th level: 4d8 radiant damage. 4d8 + spellcasting modifier healing
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