You attempt to tie a knot in the timeline of a creature that you can see within range who has just acted. The creature must succeed on a Wisdom saving throw or be locked into a stable time loop for 1 minute. While trapped in this way, the target must repeat any actions it took this round, beginning at the start of its next turn.
At the beginning of the target's turn, the target vanishes and reappears in the space it occupied at the beginning of its turn. If the target moved on its turn, it must move along the same path on subsequent rounds, ending its movement in the space in which its turn ended, or the nearest unoccupied space. The target's movement ends when it reaches an obstacle or is otherwise prevented from moving along this path.
If the target used an action, it must use an action on its subsequent turn to perform the same task. If the target made an attack, it must make an attack with the same weapon and target the same creature or object. If it cannot reach the target, it instead attacks the closest space to the target that it can reach.
If the task relies on a consumable item, ability with limited uses, or a magic item with charges, the target attempts to perform the same action and fails if it has no remaining uses of the item or ability. If the task involves casting a spell, the target must cast the spell again against the same target or area. If the target has no remaining spell slots or is otherwise prevented from casting the spell, it attempts to cast the spell and fails.
The target locked in a time loop can make a Wisdom saving throw at the end of each of its turns. On a successful save, the spell ends.
* - taken when a creature you can see within range ends its turn ** - (a length of paper forming a Möbius strip)Previous Versions
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6/3/2021 7:10:38 AM
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Coming Soon
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