A wave of water sweeps out from you. Each creature in a 15- foot cone must make a Strength saving throw. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked 10 feet away from you. If a creature is knocked into a wall, another creature, or fails by 5 or more, it is additionally knocked prone. On a successful save, the creature takes half as much damage and is not knocked back. If you have a source of water at least 5 cubic feet within 5 feet when you cast the spell, you can displace that water, increasing the range of the spell to a 25 foot cone.
At higher levels: When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
* - (A drop of Water)Previous Versions
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10/14/2021 12:19:28 PM
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