Level
Cantrip
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Dunamancy
Your ability to manipulate time extends beyond your reflexes alone, with temporal ripples changing the speed at others can react. Choose a creature that you can see within range. If the creature is friendly, the target of this spell gains a +2 bonus to its initiative roll. If the creature is hostile, is must succeed a Wisdom saving throw or take a -2 penalty to its initiative roll.
* - which you take when initiative order is rolledPrevious Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/3/2021 6:07:30 PM
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2
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0
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1
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Coming Soon
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