Level
1st
Casting Time
1 Reaction *
Range/Area
Sight
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
As a reaction; when attacked at range (not melee), use this to throw the object away when it breaks your AC. Cast this to make a Dex 15 check, on success you reflect the object away, if it hits something it will either do ordinary damage or if it was meant for melee range it will count as an improvised weapon. On check fail the object will hit as normal. If you rolled a Natural 1 on the deflect, you project it further into you and deal an extra 1d6 damage. If you rolled a natural 20 you can decide where it goes with a range of 25ft.
* - When attacked from range
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