Level
3rd
Casting Time
1 Hour Ritual
Range/Area
Self
Components
V, S, M *
Duration
Special 1
School
Illusion
Attack/Save
None
Damage/Effect
Deception (...)

Four illusory duplicates of yourself are stored for one day per caster level in the gem used for this spell. Until the days expire, the spell is dispelled, or all four duplicates have been used, the duplicates remain ready to be activated. Once a duplicate is active it will act as described below for one minute per caster level, or until it is dispelled or destroyed.

To activate a duplicate the caster must hold the gem in one hand (telekinesis works too, such as mage hand) and use a bonus action to activate one of your duplicates. An active duplicate darts away from the gem making a running sound, and keeps going at twice your movement speed until a physical barrier would block it, at which point it stops. With your bonus action or reaction you can selectively send any number of your duplicates in one direction which you choose by pointing the gem that way. A duplicate always runs whichever way it is sent, and always makes noise appropriate as if the caster were running in the present environment.

Your duplicates continue to look alive and move as though they were real. If they are stopped, they will take an appropriate stance or other natural position that keeps up their appearance until sent in another direction by you.

You can use your action to speak through any or all of the duplicates, your own real voice can be silent or not, as you choose, while you speak.

You can use your action to selectively dismiss any number of illusory duplicates.

Each time a creature targets a duplicate with an attack during the spell's duration, you can use your reaction to "dodge" the attack by making a DC 10 dexterity saving throw or it is hit and destroyed. Otherwise the attack roll is made normally and "hits" if it would hit your AC. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all four duplicates are destroyed.

A creature is unaffected by this spell if it can't see or hear, if it relies on senses other than sight or sound, such as blindsight or tremorsense, or if it can perceive illusions as false, as with truesight.

* - (Any gem cut into a tetrahedron (pyramid shape) worth 100 GP which is consumed upon casting)

Spell Tags: Deception Warding

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) - Armorer (Legacy)

Zorak_LichKing

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