Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Special 30 Minutes
School
Illusion
Attack/Save
None
Damage/Effect
Shapechanging

You weave a magic enchantment into a mask that creates many illusory effects. Anyone may use these effect so long as they wear the mask. The Duration time begins from when a creature (The Wearer) first puts on the mask. If you take a long rest and a Mask has not been used, it disappears.

The chosen disguise must be decided at the time of the spells casting and cannot be changed without an additional casting. Removing the mask removes the disguise but can be activated by putting the mask on again. The DC to see through the disguise is the caster's spell save DC plus the level of the enchantment added. If the Caster does not choose a disguise, the mask will create a disguise holding the image of the first person to wear it. The disguise fall under the same rules as Disguise Self. 

At Higher Levels: The caster can choose to increase the depth of the illusions, or to split the enchantment between multiple masks. For example: When cast with a 4th level spell slot the caster can create either one 4th level mask, two 2nd level masks or four 1st level masks with any variance. 

  • 2nd: The Wearer can now distort and disguise their voice and can create short or ongoing sound effects, like rustling armour or loud impacts, originating from the wearer. The Wearer can also create small objects and weapons as they wish, but the objects only persist so long as they are touching the wearer. IE holding a sword, pulling out a sack of gold.
  • 3rd: You can create disguises that are between sizes Small and Huge. If the Wearer activates the disguise of a different size, the Wearer's main body will be invisible, with the image of the disguise projected at the Wearer's position. The wearer can make the disguise move without mimicking it, but cannot move it away from the Wearer. Enemy Attacks and Spells aimed at the target while in such a disguise have disadvantage until the Wearer is hit, at which point the Enemy can determine where the main body is. 
  • 4th: The Wearer can now move the disguise away from their main body up to 15 feet so long as it remains with line of sight. While separated, their main body is invisible. The wearer can also create small objects, sounds and other small illusions within 15 feet of the Disguise.
  • 5th: The Wearer can create any Visual or Auditory illusion within 30 feet or the disguise, such as spells effects, plants, walls, cover and creatures, so long as they can fit within range. The Wearer can separate from the disguise up to 100 feet within line of sight.
* - (A Theatre Mask)

Previous Versions

Name Date Modified Views Adds Version Actions
6/4/2021 2:18:37 PM
2
1
2
Coming Soon

Spell Tags: Shapechanging

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Megabutler

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