A creature that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, the target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a location you can see.
An affected target must use as much of its movement as possible to move towards the location you designated in the most efficient manner possible on each of its subsequent turns. It is not compelled to use any special abilities to enhance its movement that it has not already activated and it can take its action before it moves. Once it reaches the designated location it must stay there while it remains affected. At the end of a turn when it moves or remains at the designated location it can make another Wisdom saving throw to try to end the effect.
A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move to the designated location.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can attempt to affect one additional target for each slot level above 3rd.
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