A ball of adhesive repugnance flings toward a creature within range. Make a ranged spell attack against the target. On a hit, the target has a sticky ball attached to them. At the end of the creature's next turn it takes 1d12 psychic damage from magical disgust before dissolving. However the creature may attempt to remove it.
As viscosity varies, the type of action required to removal a ball is determined by a d3, rolled after the decision to remove: 1 = Bonus Action, 2 = Move Action, 3 = Action. If the required action is not available, the roll is rounded up where possible, else it cannot be removed. Removal actions always succeed except on a critical ball, which cannot be removed and is especially gross. With a successful Con saving throw, a creature other than the target can remove a ball in the same way, changing the target, but not the initial damage trigger.
The spell creates more than one slime ball when you reach higher levels: two balls at 5th level, three balls at 11th level, and four balls at 17th level. You can direct the balls at the same target or at different ones. Make a separate attack roll for each ball.
* - (Sticky material)
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