Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You start singing a song, enhancing your dueling abilities. This spell ends if you stop singing the song, hold an item in your other hand, or stop wielding the 1-handed melee finesse weapon. The effect of the spell depends on the weapon you are using, and if you switch weapons, you switch effects.

Weapon

Features

Other

Defense, debilitation.

Dagger

Mobility, debilitation

Double-Bladed Scimitar

Offense, debilitation.

Rapier

Defense, mobility.

Scimitar

Offense, defense.

Shortsword

Offense, mobility.

 

Feature Name.

Passive Effect.

Action Effect.

Offense.

You can add your spellcasting ability modifier to damage rolls with your weapon.

You can use a bonus action to cast a cantrip that deals damage.

Defense.

You can add your spellcasting ability modifier to saving throws.

You can use a reaction to parry a melee attack, adding your spellcasting modifier to your AC for that attack.

Mobility.

Your speed increases by your spellcasting ability modifier x 5 ft.

You can use a bonus action to dash or disengage.

Debilitation.

You can add your ability modifier to Strength(athletics) checks.

You can use a bonus action to make a shove, grapple, or trip attack.

 

* - (A 1-handed melee finesse weapon that you are wielding. You cannot use a component pouch or arcane focus for this.)

Available For: Bard (Legacy) Ranger (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

d20Wrasse

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