Level
2nd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Cold

You create a cone of frigid winds which buffet and barrage creatures in a 30-foot cone. All creatures in the cone must make a Constitution saving throw. On a failure, a creature takes 4d6 cold damage and is pushed away from you until they are out of the cone. On a success, the creature takes half as much damage and isn’t pushed.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 2d6 for each slot level above 2nd.

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

landofsky

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