If a friendly creature within 30 ft of you is currently concentrating this spell on your turn, you may cast this spell as a bonus action, your targets will have disadvantage on both saves involved in the spell, and you will not take psychic damage from your targets succeeding their Cha saves. Additionally, each one of your T-posing comrades within 30 ft of you may add their Charisma modifier to the psychic damage your T-pose deals to targets that fail their Cha saves.
You stretch both arms out to your sides and mentally assert your dominance over your foes. You may target a number of creatures that you can see equal to your Charisma modifier squared. If an enemy within 30 ft of you is currently T-posing when you cast the spell, you must roll a Cha save. On a failure, you are knocked prone and cannot finish casting the spell. On a success, they are knocked prone and become a target of the spell. If a target is not currently looking at you, it may make a Wisdom save with disadvantage, and a success will spare it all the effects of the spell. Each remaining target must make a Charisma save. On a failed save, the target takes 1d4 psychic damage and is knocked Prone. The first target that succeeds its save and is standing up deals 1 point of psychic damage to the caster, and each success(while standing up only) following the first will double that damage. If a target is an Undead or Fiend it takes 1d6 radiant damage, regardless of whether it succeeds or fails its Cha save.
If you finish casting the spell at the beginning of your turn (i.e. you are still T-posing/concentrating the spell and have not been interrupted) you may recast the spell as a bonus action instead of a full action.
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