Level
Cantrip
Casting Time
1 Special
Range/Area
30 ft.
Components
V, S, M *
Duration
Special 1 Round
School
Transmutation
Attack/Save
None
Damage/Effect

Rhythms are bashed to slightly increases the movements for the caster and up to 2 creatures of the caster's choice within range. An affected creature's base movement speed is increased by 5ft  until the caster stops preforming the spell. The effect of this spell does not stack with other magical increase to movement, such as Longstrider of Expeditious Retreat. Only the greatest increase to movement speed is in effect.

At the end of each round, including the round it was cast, the caster must make a successful Charisma (Performance) check (DC equal to 10 + their proficiency bonus). On a successful check, the spell remains in effect for an additional round. On a failed check,  the spell ends instantly. If an affected creature that leaves the spell's range, then the movement increase is lost at the end of their turn. The caster makes this check with disadvantage if they were damaged by a creature or forced to make a saving through.

The spell is audible out to a range of 300ft.

At Higher Levels. The number of creatures affected improves by 1 when you reach 5th level (3) 11th level (4) and 17th level (5)

* - (A drum or other percussion instrument)

Available For: Bard (Legacy)

LordlyChalice

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