Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

An aura of divine energy pulses around you in a 20ft circle. Any creature of your choice that ends their turn in the spell can gain one of the following benefits

  • Gain temporary hitpoints equal to 1d6 + your spellcasting ability (minimum 1).
  • End the charmed or frightened condition.
LordlyChalice

Comments

Posts Quoted:
Reply
Clear All Quotes