Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
An aura of divine energy pulses around you in a 20ft circle. Any creature of your choice that ends their turn in the spell can gain one of the following benefits
- Gain temporary hitpoints equal to 1d6 + your spellcasting ability (minimum 1).
- End the charmed or frightened condition.
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