You focus on a creature that you can see, silently studying them and charging up a forceful blast. Its potential increases exponentially the longer you charge it. For the following 2 turns of combat after the spell is cast, you can either continue to charge it up or you can release the spell as a bonus action. Before releasing it, you can only move, otherwise, the spell fades. It also fades if you speak. Upon release, a swirling white translucent blast strikes the creature, which must succeed on a CON saving throw or take damage and effects determined by how many rounds of combat have passed following the casting of the spell. On a success, the creature takes half damage and no effects are applied.
- When cast: 3d8 force damage and the target is pushed 10ft away from you
- 1 round after casting: 6d8 force damage and the target has disadvantage on all attacks until your next turn
- 2 rounds after casting: 10d8 force damage and the target becomes stunned until the end of your next turn
If you end your turn and cannot see a targeted creature OR if the spell is not released within 2 rounds, it spell backfires. You must succeed on a CON saving throw (DC 12) or be knocked prone. For every 2 spell slots above 3rd level, you can target one additional creature.
* - (A circular piece of glass and a strip of refined bronze)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/6/2021 9:04:49 PM
|
7
|
0
|
1.5
|
Coming Soon
|
|
|
6/10/2021 1:11:41 AM
|
9
|
0
|
--
|
Coming Soon
|
Comments