Level
6th
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Banishment (...)

By pointing your focus and saying your incantations, you can force a wave of necromantic energy on one opponent you can see. That energy wave has the ability to tear apart the fabric of their being. When you cast this they make Constitution save. On a success they feel a wave of energy and nothing more. On a fail, however, their being is ripped and all their flesh and skin and everything dissipates in a snap, leaving just a skeleton. They stays this way for as long as you concentrate, or for an hour, or until you cast this spell again. During this the creature affected is affectively at 0hp, stable. They cannot be further damaged. If you lose focus, or 1 hour has pasted, or you cast this on someone else, their body reforms in a matter of 6 seconds (1 turn) and they return back at 1hp. But if they are healed in any magical way, from a first lv healing word, to true resurrection, they return to either their previous hit points, or what they are healed from 0hp, what ever is higher. Spells like animate dead does work on a creature affected by this spell. But they end once any of the other spell ending qualifications are met.

* - (Spellcasting focus)

Spell Tags: Banishment Negation

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Sorcerer (Legacy) - Shadow Magic (Legacy)

END_XxpowerhousexX

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