This spell creates an undead beast. Choose a pile of bones or a corpse of a Small or Tiny beast of CR 0 or 1/8 within range. Your spell imbues the target with a foul mimicry of life raising it as an undead creature. The target becomes an undead and gains immunity to poison damage, and charmed, exhaustion, poisoned conditions. You can also animate a severed humanoid hand and create a crawling claw. Any beast can not benefit from a flying speed it may have possessed in life.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell, and with Animate Dead, if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, you can grand the beast a flying speed if it had one in life.
* - (a drop of blood, a piece of fur, and a pinch of bone dust)
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