Level
8th
Casting Time
1 Action
Range/Area
60 ft. (30 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Cold

Call upon an ice pillar to freeze the enemy in a 30 ft sphere circle that goes 120 ft high. The enemy must make a strength saving throw to break out of the ice they can do this every one of there turns. The enemy take 5d10 cold damage plus 1d10 cold for every round there frozen and they can regenerate in the pillar. When the pillar is broken the enemy take an additional 3d12 cold damage.

Additional at level 9 add another 5d10 cold to the start and additional 1d10 cold for when it’s broken along with and additional 1d12 cold every turn frozen.

Available For: Wizard (Legacy)

Uaunricbattleblood

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