Level
4th
Casting Time
1 Reaction *
Range/Area
Self (5 ft. )
Components
V, S, M **
Duration
Instantaneous
School
Necromancy
Attack/Save
STR Save
Damage/Effect
Force (...)

After being struck, the caster draws on the magical essence from the blood that has been spilled to elicit a burst of pure magical energy. Every creature within 5 feet of the caster when the spell is triggered must make a Strength saving throw, taking 2d8 force and 2d8 necrotic damage, being pushed away 20 feet in a straight line from the caster and knocked prone on a failure, or half as much damage and only being pushed 10 feet on a success.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for every two slot levels above 4th, which you can allot to either the force or necrotic damage.

* - which you take in response to being damaged by a creature within 5 feet of you that you can see ** - (The blood of the caster as it is being spilled.)

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2021 5:29:56 PM
9
1
5
Coming Soon

Spell Tags: Damage Debuff Utility Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Cat_herine

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